747 Комити (5d7a1c24bde56a2dd7d00a14c0d6484bd6c6e3ab)

Аутор SHA1 Порука Датум
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. пре 13 година
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. пре 13 година
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and пре 13 година
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. пре 13 година
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods пре 13 година
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. пре 13 година
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. пре 13 година
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. пре 13 година
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members пре 13 година
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. пре 13 година
  jeunathe cbd842b21a Added Slerp method to Quat пре 13 година
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. пре 13 година
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. пре 13 година
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly пре 13 година
  Cédric Lecacheur 4e7af3279c optim radialJitter пре 13 година
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? пре 13 година
  Benjamin ‘Touky’ Huet 655f640403 Windows. пре 13 година
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. пре 13 година
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. пре 13 година
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest пре 13 година
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added пре 13 година
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. пре 13 година
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. пре 13 година
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. пре 13 година
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a пре 13 година
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. пре 13 година
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all пре 13 година
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). пре 13 година
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. пре 13 година
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. пре 13 година
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. пре 13 година
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. пре 13 година
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build пре 13 година
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. пре 13 година
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. пре 13 година
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. пре 13 година
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't пре 13 година
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. пре 13 година
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is пре 13 година
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers пре 13 година
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. пре 13 година
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where пре 13 година
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. пре 13 година
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get пре 13 година
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. пре 13 година
  Sam Hocevar 093143e301 android: simplify the logger code. пре 13 година
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. пре 13 година
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. пре 13 година
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. пре 13 година
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they пре 13 година