43 İşlemeler (608918bdb004486037025ba858ccfaac0947a399)

Yazar SHA1 Mesaj Tarih
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 yıl önce
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 yıl önce
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files 12 yıl önce
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12 yıl önce
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 yıl önce
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 12 yıl önce
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 12 yıl önce
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 12 yıl önce
  Benlitz 8a657ea287 input: Removed previous input system 12 yıl önce
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 yıl önce
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 12 yıl önce
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 yıl önce
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 13 yıl önce
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 13 yıl önce
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 yıl önce
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 13 yıl önce
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 13 yıl önce
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 13 yıl önce
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 yıl önce
  Sam Hocevar 29ce2e2619 build: update project filters for lolcore. 13 yıl önce
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 yıl önce
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 13 yıl önce
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 13 yıl önce
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 yıl önce
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 13 yıl önce
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on 13 yıl önce
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. 13 yıl önce
  Sam Hocevar bf16c555ab build: minor vcxproj reorganisation. 13 yıl önce
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 13 yıl önce
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. 13 yıl önce
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. 13 yıl önce
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 yıl önce
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 yıl önce
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 yıl önce
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 13 yıl önce
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 yıl önce
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 yıl önce
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 13 yıl önce
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 13 yıl önce
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. 13 yıl önce
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 13 yıl önce
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 13 yıl önce
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 13 yıl önce
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 yıl önce
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 yıl önce
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 13 yıl önce
  Sam Hocevar 8a097a6688 neercs: fix Win32 build. 14 yıl önce
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 14 yıl önce
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 14 yıl önce
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 14 yıl önce