177 次代码提交 (65c69e11dbb53ffd1197aa0adb0c42a62975bc90)

作者 SHA1 备注 提交日期
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 年前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 年前
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 年前
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 14 年前
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 年前
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 14 年前
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 14 年前
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 年前
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 年前
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 年前
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 年前
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 年前
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 14 年前
  Sam Hocevar 5eb598905a The most recent interface layout. 14 年前
  Sam Hocevar c1a3d37e7b Fix the Dict class. It wasn't even implemented properly. 14 年前
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 14 年前
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. 14 年前
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 14 年前
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 14 年前
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 14 年前
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 14 年前
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 14 年前
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. 14 年前
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 14 年前
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 14 年前
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 14 年前
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 年前
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 年前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 年前
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 14 年前
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 年前
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 14 年前
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 年前
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 14 年前
  Sam Hocevar 885c48fcfb Fix Linux build. 14 年前
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. 14 年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年前
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 年前
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 年前
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 年前
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 年前
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 年前
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. 14 年前
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年前
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 年前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 年前