241 Révisions (65c69e11dbb53ffd1197aa0adb0c42a62975bc90)
 

Auteur SHA1 Message Date
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. il y a 13 ans
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. il y a 13 ans
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. il y a 13 ans
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. il y a 13 ans
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. il y a 13 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 13 ans
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here il y a 13 ans
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. il y a 13 ans
  Sam Hocevar 3c6cb52695 Fix a typo in Makefile.am. il y a 13 ans
  Sam Hocevar d858cb2444 Clean up configure.ac from useless variables. il y a 13 ans
  Sam Hocevar e17905e03a Try to autodetect GtkGL development libs, and don't build the Deus Hax il y a 13 ans
  Sam Hocevar 560164e15f Rename build scripts to build-linux and build-mingw. il y a 14 ans
  Sam Hocevar 9f3cd82c2e Add a build-mingw.sh script for Win32 builds. il y a 14 ans
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that il y a 14 ans
  Sam Hocevar 25e3c9cf9d Some versions of m4 do not honour M4PATH even if claiming to. Manually il y a 14 ans
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. il y a 14 ans
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when il y a 14 ans
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. il y a 14 ans
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. il y a 14 ans
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). il y a 14 ans
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. il y a 14 ans
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. il y a 14 ans
  Sam Hocevar 5eb598905a The most recent interface layout. il y a 14 ans
  Sam Hocevar 0077791680 Add more GetName() implementations. il y a 14 ans
  Sam Hocevar 55d5a1ac52 Define _DEBUG when configure is called with --enable-debug. il y a 14 ans
  Sam Hocevar c1a3d37e7b Fix the Dict class. It wasn't even implemented properly. il y a 14 ans
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. il y a 14 ans
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. il y a 14 ans
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. il y a 14 ans
  Sam Hocevar 6b975946b9 Merge the Fusion class back into Board. il y a 14 ans
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. il y a 14 ans
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. il y a 14 ans
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. il y a 14 ans
  Sam Hocevar cc465a3d6c Add a Thumbs class to display the sidebar thumbnail icons. il y a 14 ans
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". il y a 14 ans
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. il y a 14 ans
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. il y a 14 ans
  Sam Hocevar ff7655859e Add an Interface class that displays the general interface. il y a 14 ans
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. il y a 14 ans
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. il y a 14 ans
  Sam Hocevar 1ae1693d52 Make Entity variable members private. il y a 14 ans
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. il y a 14 ans
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. il y a 14 ans
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). il y a 14 ans
  Sam Hocevar c48381f4a1 Prepare the code architecture for the title screen animations. il y a 14 ans
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. il y a 14 ans
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. il y a 14 ans
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. il y a 14 ans
  Sam Hocevar 6944791336 Get rid of game.cpp and game.h. il y a 14 ans
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. il y a 14 ans