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lolengine
/
lol
spegling av https://github.com/lolengine/lol
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1854 Incheckningar
5 Grenar
279 MiB
Träd: 68855bf2fd
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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3 Incheckningar (68855bf2fdb5d7aa456b96e44eef3640efcab5b5)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
13 år sedan
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. 13 år sedan
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 år sedan
  Sam Hocevar 6cc678f6f9 build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
13 år sedan
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
13 år sedan
  Sam Hocevar fea2c18f71 build: make one Visual Studio file slightly shorter. 13 år sedan
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. 13 år sedan
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. 13 år sedan
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. 13 år sedan
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