1134 Commits (6a8118cb187dd286aca8996cd1aefc74ebf0e6d0)

Author SHA1 Message Date
  Sam Hocevar d9f600f7e3 math: disable vectors of halfs until we find a way to speed up the build 12 years ago
  Sam Hocevar 33a3897b06 math: add vectors of "half" to vector.h. 12 years ago
  Sam Hocevar 2d3307c6b2 math: move cross product out of the .cpp file. 12 years ago
  Sam Hocevar 2f4c181f7d gl: compilation fix due to #if/#elif confusion. 12 years ago
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 years ago
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 12 years ago
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. 12 years ago
  Sam Hocevar 89c3b3a60f ps3: fix PS3 build after the Queue refactoring. 12 years ago
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 12 years ago
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 years ago
  Sam Hocevar 7867c6ea3e math: fix minor warnings in half.h and vector.h. 12 years ago
  Sam Hocevar b4610706c0 math: move half.h into the public headers. 12 years ago
  Sam Hocevar 420a005214 math: disable annoying compiler warnings in vector.h. 12 years ago
  Sam Hocevar 7723d892f7 math: make sure magic swizzling vectors don't actually store data, and 12 years ago
  Sam Hocevar 06081053ba math: minor tweak to avoid using macros with empty parameters. 12 years ago
  Sam Hocevar 06d9d00c34 win32: no longer ship GDI+ because MinGW ships a working version, including 12 years ago
  Sam Hocevar 481212559e math: disable const union members on GCC prior to 4.6. 12 years ago
  Sam Hocevar 8942c9a939 math: add new coercion rules for vector classes. 12 years ago
  Sam Hocevar 12414bc6b9 math: some refactoring in the vector operations, to make it easier to 12 years ago
  Sam Hocevar 8bca639606 math: add missing operators (==, !, <= etc.) to the "half" class so that 12 years ago
  Sam Hocevar 6951578bb7 math: minor compilation fixes for Visual Studio. Still does not link. 12 years ago
  Sam Hocevar d27443a5d7 math: allow vectors of half and real; they don't support swizzling or rgba 12 years ago
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 years ago
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 years ago
  Sam Hocevar 38624cb909 math: disallow using vector swizzling components as lvalues until we 12 years ago
  Sam Hocevar 8f2817e813 math: use const references instead of passing arguments by value in 12 years ago
  Sam Hocevar 6838ff88b6 math: add "const" to many vector swizzling patterns to forbid constructs 13 years ago
  Sam Hocevar 2fe8d1f9a0 math: fix a syntax error in vector.h due to duplicate macro declaration. 13 years ago
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 years ago
  Sam Hocevar e3220b2d74 math: some simplifications in the magic vector templates, and some macros 13 years ago
  Sam Hocevar c8d5630e4e math: finally get the GLSL-like swizzling to work. 13 years ago
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 years ago
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 years ago
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 years ago
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such 13 years ago
  Sam Hocevar a949a2cd08 math: fix an infinite loop in the real number print function. 13 years ago
  Sam Hocevar dfdff977c1 math: significant performance improvements in the Remez solver. 13 years ago
  Sam Hocevar c4bad581a2 math: write a faster factorial method for use in exp() and sin(). These 13 years ago
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 years ago
  Sam Hocevar 52e44ef8be core: fix a few implicit 64-to-32-bit casts in the real methods. 13 years ago
  Sam Hocevar 366644d43c real: get rid of <<= and >>= operators; we can use ldexp() instead. As a 13 years ago
  Sam Hocevar 578b35c806 real: fix a rounding bug in real number printing. 13 years ago
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13 years ago
  Sam Hocevar 2beb5d7b8c core: placement new requires #include <new>, fixing that and a few other 13 years ago
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 13 years ago
  Sam Hocevar f56c72c53d core: fix the sign of a negative real number raised to an even power, and 13 years ago
  Sam Hocevar 992c198a66 core: allow to build a real number using a string literal. 13 years ago
  Sam Hocevar 5d01ca923a core: fix compilation warnings in one of the float-to-half LUTs. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. 13 years ago