862 Révisions (6fe12e7811e0356078b51f028a65cb2fb6c9d71b)
 

Auteur SHA1 Message Date
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. il y a 12 ans
  Sam Hocevar a3cf7086ce math: fix minor compiler warnings that appeared with g++ 4.7. il y a 12 ans
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. il y a 12 ans
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. il y a 12 ans
  Sam Hocevar c7040f0528 orbital: start working on the gun system. il y a 12 ans
  Sam Hocevar a4fb64d6c8 test: add a few unit tests for datatype sanity. il y a 12 ans
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. il y a 12 ans
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. il y a 12 ans
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. il y a 12 ans
  Sam Hocevar abd5e695c9 build: more sane build options. il y a 12 ans
  Sam Hocevar 2bfb2144b3 orbital: use the new LolFx shader declaration. il y a 12 ans
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. il y a 12 ans
  Sam Hocevar 99d76565ae build: lolfx files are now properly linked into the static library il y a 12 ans
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. il y a 12 ans
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in il y a 12 ans
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. il y a 12 ans
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly il y a 12 ans
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. il y a 12 ans
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. il y a 12 ans
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. il y a 12 ans
  Sam Hocevar 6f19f877a8 orbital: new snake enemy. il y a 12 ans
  Sam Hocevar c02e57365c orbital: add the two parallax starfields. il y a 12 ans
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. il y a 12 ans
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not il y a 12 ans
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. il y a 12 ans
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. il y a 12 ans
  Sam Hocevar 2723dabfac orbital: play with the camera. il y a 12 ans
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. il y a 12 ans
  Sam Hocevar 552dfee5b1 math: implement quaternion creation from true Euler angles (as opposed il y a 12 ans
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. il y a 12 ans
  Sam Hocevar e1d0beae1a math: support all Tait-Bryan angle combinations in quaternions. il y a 12 ans
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. il y a 12 ans
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. il y a 12 ans
  Sam Hocevar d0dbbde159 core: allow to concatenate arrays, and add unit tests for that. il y a 12 ans
  Sam Hocevar 95fccabc7a orbital: create a Player class with joystick support. il y a 12 ans
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. il y a 12 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 12 ans
  Sam Hocevar c276dbb1ff math: allow to write 1.f / q to take a quaternion's inverse. il y a 12 ans
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with il y a 12 ans
  Sam Hocevar 8f7d28c169 orbital: play with the tanks. il y a 12 ans
  Sam Hocevar 032b7ed47d core: make WorldEntity rotation a quaternion. il y a 12 ans
  Sam Hocevar 75021144ae orbital: put the tanks in a separate class. il y a 12 ans
  Sam Hocevar 8954a123aa core: add Last() and Pop() methods to the Array class. il y a 12 ans
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. il y a 12 ans
  Sam Hocevar 82aaaae62c core: the Array class now properly works with non-POD types. il y a 12 ans
  Benjamin ‘Touky’ Huet 38332c5f47 Added CommandParser parent class to Mesh to prepare other Parser implementation. il y a 12 ans
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary il y a 12 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 12 ans
  Sam Hocevar 64b37d8897 gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. il y a 12 ans
  Sam Hocevar 2d34fd8358 core: reduce compilation time by about 30% by playing with namespaces il y a 12 ans