717 Commits (7334bb2ec1503147f1e6c4707c8c1ce1b2043d17)

Author SHA1 Message Date
  Sam Hocevar 205fc5fc22 core: rename half::isnan() etc. to half::is_nan() because "isnan" can be 13 years ago
  Sam Hocevar 4fea7a091d core: implement array versions of the float / half conversion routines. 13 years ago
  Sam Hocevar 2d85e76ec8 core: minor refactoring in the float / half conversions to accomodate 13 years ago
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 13 years ago
  Sam Hocevar c3b23d1f4d core: add a half to float conversion routine and utility floating point 13 years ago
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 years ago
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 years ago
  Sam Hocevar 5c5739e508 ps3: port the dithering code to Cg. It does not work because subscripting 13 years ago
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 13 years ago
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. 13 years ago
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. 13 years ago
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. 13 years ago
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 13 years ago
  Sam Hocevar e1f496d025 ps3: fix the pad handling code that was ignoring the pad information when 13 years ago
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. 13 years ago
  Sam Hocevar 971920e1fd ps3: prevent compilation of Ps3Input on other platforms. 13 years ago
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 years ago
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the 13 years ago
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse 13 years ago
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. 13 years ago
  Sam Hocevar ed3d51f00c android: implement JNI_OnLoad and use Log::Info instead of the native 13 years ago
  Sam Hocevar df638532d8 image: error reporting in the Android image loading class. 13 years ago
  Sam Hocevar a457134d9f ps3: load textures using the system's PNGDEC module. 13 years ago
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 years ago
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 years ago
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 13 years ago
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 13 years ago
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 13 years ago
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 13 years ago
  Sam Hocevar ad17147b43 debug: refactor quad test. 13 years ago
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 13 years ago
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from 13 years ago
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 13 years ago
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 13 years ago
  Sam Hocevar 28bda9a25b core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would 13 years ago
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 13 years ago
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 years ago
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 13 years ago
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 13 years ago
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 13 years ago
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 13 years ago
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting 13 years ago
  Sam Hocevar a6841e5334 core: fix a typo in the Win32 timer code. 13 years ago
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 years ago
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 years ago
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago