717 Révisions (7334bb2ec1503147f1e6c4707c8c1ce1b2043d17)

Auteur SHA1 Message Date
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. il y a 12 ans
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. il y a 12 ans
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build il y a 12 ans
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. il y a 12 ans
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. il y a 12 ans
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 12 ans
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't il y a 12 ans
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. il y a 12 ans
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is il y a 12 ans
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers il y a 12 ans
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. il y a 12 ans
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where il y a 12 ans
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. il y a 12 ans
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get il y a 12 ans
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. il y a 12 ans
  Sam Hocevar 093143e301 android: simplify the logger code. il y a 12 ans
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. il y a 12 ans
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. il y a 12 ans
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. il y a 12 ans
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they il y a 12 ans
  Sam Hocevar 90799afe90 core: better EGL error reporting. il y a 12 ans
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. il y a 12 ans
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. il y a 12 ans
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough il y a 12 ans
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. il y a 12 ans
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. il y a 12 ans
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. il y a 12 ans
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. il y a 12 ans
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of il y a 12 ans
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always il y a 12 ans
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static il y a 12 ans
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. il y a 12 ans
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it il y a 12 ans
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window il y a 12 ans
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. il y a 12 ans
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. il y a 12 ans
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. il y a 12 ans
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. il y a 12 ans
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. il y a 12 ans
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" il y a 12 ans
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. il y a 12 ans
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. il y a 12 ans
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 il y a 12 ans
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. il y a 12 ans
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. il y a 12 ans
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. il y a 12 ans
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. il y a 12 ans
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. il y a 12 ans
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. il y a 12 ans