717 Commit (7334bb2ec1503147f1e6c4707c8c1ce1b2043d17)

Autore SHA1 Messaggio Data
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 anni fa
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12 anni fa
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 anni fa
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 anni fa
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 anni fa
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 anni fa
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 anni fa
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 anni fa
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 anni fa
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 anni fa
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 anni fa
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 anni fa
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12 anni fa
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12 anni fa
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 anni fa
  Sam Hocevar 093143e301 android: simplify the logger code. 12 anni fa
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 anni fa
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 anni fa
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 anni fa
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 anni fa
  Sam Hocevar 90799afe90 core: better EGL error reporting. 12 anni fa
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 12 anni fa
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12 anni fa
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 12 anni fa
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 anni fa
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 anni fa
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12 anni fa
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. 12 anni fa
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of 12 anni fa
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always 12 anni fa
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 12 anni fa
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. 12 anni fa
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window 12 anni fa
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. 12 anni fa
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 anni fa
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12 anni fa
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 anni fa
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 12 anni fa
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 anni fa
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 anni fa
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12 anni fa
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 anni fa
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12 anni fa
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 12 anni fa
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. 12 anni fa
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 anni fa
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. 12 anni fa
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 anni fa
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. 12 anni fa