Sam Hocevar
0fa5d6ae57
gpu: on the PS3, use the OES version of the framebuffer GL calls.
12 年前
Benjamin ‘Touky’ Huet
fcd46a2969
Build FIX .... again.
12 年前
Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
12 年前
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 年前
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
12 年前
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
12 年前
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
12 年前
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 年前
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
12 年前
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
12 年前
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
12 年前
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 年前
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
12 年前
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
12 年前
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
12 年前
Sam Hocevar
093143e301
android: simplify the logger code.
12 年前
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 年前
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 年前
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 年前
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 年前
Sam Hocevar
90799afe90
core: better EGL error reporting.
12 年前
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
12 年前
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 年前
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 年前
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
12 年前
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
12 年前
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
12 年前
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
12 年前
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
12 年前
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 年前
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 年前
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 年前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 年前
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 年前
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 年前
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 年前
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 年前
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 年前
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 年前
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 年前
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 年前
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
12 年前
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 年前
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 年前
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 年前
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
12 年前
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
12 年前
Sam Hocevar
ca60558e03
build: put all Bullet files in their own VS2010 project subfolder.
12 年前
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 年前
Sam Hocevar
735d071778
core: fix Bullet compilation with the Native Client toolchain.
12 年前