Sam Hocevar
0fa5d6ae57
gpu: on the PS3, use the OES version of the framebuffer GL calls.
12 years ago
Benjamin ‘Touky’ Huet
fcd46a2969
Build FIX .... again.
12 years ago
Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
12 years ago
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 years ago
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
12 years ago
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
12 years ago
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
12 years ago
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 years ago
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
12 years ago
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
12 years ago
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
12 years ago
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 years ago
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
12 years ago
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
12 years ago
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
12 years ago
Sam Hocevar
093143e301
android: simplify the logger code.
12 years ago
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 years ago
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 years ago
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 years ago
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 years ago
Sam Hocevar
90799afe90
core: better EGL error reporting.
12 years ago
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
12 years ago
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 years ago
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 years ago
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
12 years ago
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
12 years ago
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
12 years ago
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
12 years ago
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
12 years ago
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 years ago
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 years ago
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 years ago
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 years ago
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 years ago
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 years ago
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 years ago
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 years ago
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 years ago
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 years ago
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 years ago
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 years ago
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
12 years ago
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 years ago
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 years ago
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 years ago
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
12 years ago
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
12 years ago
Sam Hocevar
ca60558e03
build: put all Bullet files in their own VS2010 project subfolder.
12 years ago
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 years ago
Sam Hocevar
735d071778
core: fix Bullet compilation with the Native Client toolchain.
12 years ago