700 Комити (7a776e72f587a7e6db50908e3fe2defb477cdcc1)

Аутор SHA1 Порука Датум
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. пре 13 година
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. пре 13 година
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 пре 13 година
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest пре 13 година
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. пре 13 година
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. пре 13 година
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. пре 13 година
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. пре 13 година
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. пре 13 година
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. пре 13 година
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because пре 13 година
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. пре 13 година
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. пре 13 година
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. пре 13 година
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper пре 13 година
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. пре 13 година
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. пре 13 година
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root пре 13 година
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX пре 13 година
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and пре 13 година
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer пре 13 година
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 13 година
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib пре 13 година
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. пре 13 година
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the пре 13 година
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. пре 13 година
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. пре 13 година
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. пре 13 година
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we пре 13 година
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. пре 13 година
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. пре 13 година
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could пре 13 година
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. пре 13 година
  Sam Hocevar 286c5edeb6 neercs: some refactoring. пре 13 година
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. пре 13 година
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. пре 13 година
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. пре 13 година
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just пре 13 година
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). пре 13 година
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing пре 13 година
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. пре 13 година
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl пре 13 година
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. пре 13 година
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from пре 13 година
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. пре 13 година
  Sam Hocevar 6eb41c04ff win32: better error reporting in the GDI+ loader, based on a patch by ponce. пре 13 година
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. пре 13 година
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. пре 13 година
  Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. пре 13 година
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. пре 13 година