36 Commit (81076d440799f67ed7a964685633f871520f61fc)

Autore SHA1 Messaggio Data
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 anni fa
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 anni fa
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 anni fa
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 anni fa
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 anni fa
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 anni fa
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 anni fa
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 anni fa
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 anni fa
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 anni fa
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 anni fa
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 13 anni fa
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 anni fa
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 anni fa
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 anni fa
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 anni fa
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 anni fa
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 anni fa
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 anni fa
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 anni fa
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 anni fa
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 anni fa
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 anni fa
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 anni fa
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 anni fa
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 anni fa
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 anni fa
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 anni fa
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 anni fa
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 anni fa
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 anni fa
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 anni fa