36 次程式碼提交 (81076d440799f67ed7a964685633f871520f61fc)

作者 SHA1 備註 提交日期
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年之前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 年之前
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年之前
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 年之前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年之前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 年之前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 年之前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 年之前
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 年之前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 年之前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 13 年之前
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 年之前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 年之前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 年之前
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 年之前
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 年之前
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 年之前
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 年之前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年之前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年之前
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 年之前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年之前
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 年之前
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 年之前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年之前
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 年之前