36 Комити (81076d440799f67ed7a964685633f871520f61fc)

Аутор SHA1 Порука Датум
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 12 година
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. пре 12 година
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. пре 12 година
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. пре 13 година
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can пре 13 година
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. пре 13 година
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. пре 13 година
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only пре 13 година
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. пре 13 година
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 13 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 13 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 13 година
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. пре 13 година
  Sam Hocevar 1ae1693d52 Make Entity variable members private. пре 14 година
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. пре 14 година
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. пре 14 година
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. пре 14 година
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. пре 14 година
  Sam Hocevar c2ddb97d63 Fix font rendering. пре 14 година
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. пре 14 година
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. пре 14 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. пре 14 година
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to пре 14 година
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. пре 14 година
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. пре 14 година
  Sam Hocevar 57a0cb5102 Refactor stuff. пре 14 година
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. пре 14 година
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. пре 14 година
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. пре 14 година
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. пре 14 година
  Sam Hocevar 372d18bde6 Implement naive bold font printing. пре 14 година
  Sam Hocevar 7d382e549d The frame counter is now an asset object. пре 14 година
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing пре 14 година
  Sam Hocevar 59f777f969 Naive font renderer prototype. пре 14 година