Lolbot
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8cc04f0ba9
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fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
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il y a 11 ans |
Benlitz
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3fc469b1f6
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shaders now cache attribute location once they have been retrieved for the first time.
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il y a 11 ans |
Sam Hocevar
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1141d91bea
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build: reorganise VS solution to match the directory tree.
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il y a 11 ans |
Sam Hocevar
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51faafd340
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build: fix .gitignore file.
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il y a 11 ans |
Sam Hocevar
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93c5cb094b
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build: clean up autoconf file and svn:ignore properties.
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il y a 11 ans |
Sam Hocevar
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6a8118cb18
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build: put tutorials and lol.js in a new "demos" directory.
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il y a 11 ans |
Sam Hocevar
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c7a3c42a19
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audio: report SDL mixer loading errors.
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il y a 11 ans |
Sam Hocevar
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01547a0a20
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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il y a 11 ans |
Sam Hocevar
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5c6ceb6d0c
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build: manually add lollua.vcxproj as a reference in all projects.
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il y a 11 ans |
Sam Hocevar
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c6ffd1ffcf
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build: fix the X360 port.
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il y a 11 ans |
Sam Hocevar
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7ac9be9704
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build: fix PS3 and Android builds.
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il y a 11 ans |
Sam Hocevar
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7468547abc
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ps4: prepare for the fioutaah!
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il y a 11 ans |
Benjamin ‘Touky’ Huet
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ef80c5cbc2
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Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
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il y a 11 ans |
Sam Hocevar
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b6f2514035
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build: test suite is now verbose by default in lol-build.
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il y a 11 ans |
Sam Hocevar
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a490c8c4c7
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lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
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il y a 11 ans |
Sam Hocevar
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9996530993
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build: update .gitignore files.
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il y a 11 ans |
Sam Hocevar
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bc623a4ef1
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base: Array::Pop() returns the popped element.
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il y a 11 ans |
Sam Hocevar
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8ff1cf9b32
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base: disable exceptions in Bison-generated parsers.
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il y a 11 ans |
Sam Hocevar
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0e1f31bd5a
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build: fix the autobuilder support for emscripten.
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il y a 11 ans |
Sam Hocevar
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068a328651
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gpu: fix the Direct3D version of most rendering functions.
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il y a 11 ans |
Benlitz
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5f72c16f60
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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il y a 11 ans |
Sam Hocevar
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f0e8676248
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gpu: don't use PolygonMode on GL ES.
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il y a 11 ans |
Sam Hocevar
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8ff57070c7
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build: activate the emscripten builds on the build bot.
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il y a 11 ans |
Sam Hocevar
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9158677eae
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gpu: implement polygon rendering mode in GL and D3D.
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il y a 11 ans |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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il y a 11 ans |
Sam Hocevar
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532f679f8a
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gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
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il y a 11 ans |
Sam Hocevar
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13fb52cebe
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gpu: move Video::Clear to Renderer::Clear.
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il y a 11 ans |
Sam Hocevar
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084a98be87
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gpu: framebuffers now use the g_render object to restore viewport data.
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il y a 11 ans |
Sam Hocevar
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e4d4f8df19
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math: implement == and != for 2D and 3D box types.
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il y a 11 ans |
Sam Hocevar
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9befaa5468
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gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
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il y a 11 ans |
Sam Hocevar
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024ea25e27
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gpu: disable alpha test on GL ES platforms.
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il y a 11 ans |
Sam Hocevar
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a75e07d329
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gpu: add full support for alpha test in GL and D3D.
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il y a 11 ans |
Sam Hocevar
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9584830bad
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base: leverage the libc for string comparisons.
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il y a 11 ans |
Sam Hocevar
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87a9c3730c
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gpu: implement all depth test functions in the renderer.
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il y a 11 ans |
Sam Hocevar
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0b93890556
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gpu: implement face culling mode in render contexts.
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il y a 11 ans |
Sam Hocevar
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45c13689ec
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gpu: implement blend function and alpha test in the renderer.
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il y a 11 ans |
Benlitz
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e7b0c85e0f
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Added comparison operators between strings and char const*
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il y a 11 ans |
Benlitz
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eaa63d0b69
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Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
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il y a 11 ans |
Sam Hocevar
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c1c907499d
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gpu: prevent accidental creation of a Renderer object.
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il y a 11 ans |
Sam Hocevar
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23a850c78d
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test: quick fix for the btphystest camera.
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il y a 11 ans |
Sam Hocevar
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9cfe1bffd6
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easymesh: print full mesh source when compilation fails.
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il y a 11 ans |
Sam Hocevar
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7c8fc6df12
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gpu: move more platform-specific code from Video to Render.
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il y a 11 ans |
Sam Hocevar
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274a732e3c
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gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
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il y a 11 ans |
Sam Hocevar
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b97cbbe27f
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gpu: use the RenderContext class in a few friendly places.
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il y a 11 ans |
Sam Hocevar
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1b213612a5
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gpu: handle depth test, alpha blending and face culling in Renderer.
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il y a 11 ans |
Sam Hocevar
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716c2b5592
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gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
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il y a 11 ans |
Benjamin ‘Touky’ Huet
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181334f5ad
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Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
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il y a 11 ans |
Sam Hocevar
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3b90e19739
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gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
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il y a 11 ans |
Sam Hocevar
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65929156dd
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tutorial: fix uninitialised memory in the FBO demo.
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il y a 11 ans |
Sam Hocevar
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395ab47c41
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base: fix a compilation warning in string.h.
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il y a 11 ans |