1707 Incheckningar (8cc04f0ba951f965025074c76e8968940e776098)
 

Upphovsman SHA1 Meddelande Datum
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 år sedan
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 år sedan
  Sam Hocevar 1141d91bea build: reorganise VS solution to match the directory tree. 11 år sedan
  Sam Hocevar 51faafd340 build: fix .gitignore file. 11 år sedan
  Sam Hocevar 93c5cb094b build: clean up autoconf file and svn:ignore properties. 11 år sedan
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 år sedan
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 år sedan
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 år sedan
  Sam Hocevar 5c6ceb6d0c build: manually add lollua.vcxproj as a reference in all projects. 11 år sedan
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 år sedan
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 år sedan
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 år sedan
  Benjamin ‘Touky’ Huet ef80c5cbc2 Removed Labyrinth from the .sln, I wasn't ready to commit anyway. 11 år sedan
  Sam Hocevar b6f2514035 build: test suite is now verbose by default in lol-build. 11 år sedan
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 år sedan
  Sam Hocevar 9996530993 build: update .gitignore files. 11 år sedan
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. 11 år sedan
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 år sedan
  Sam Hocevar 0e1f31bd5a build: fix the autobuilder support for emscripten. 11 år sedan
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 år sedan
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 år sedan
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 år sedan
  Sam Hocevar 8ff57070c7 build: activate the emscripten builds on the build bot. 11 år sedan
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 år sedan
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 år sedan
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 år sedan
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 år sedan
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 11 år sedan
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 år sedan
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 år sedan
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 år sedan
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 11 år sedan
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 år sedan
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 år sedan
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 år sedan
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* 11 år sedan
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 11 år sedan
  Sam Hocevar c1c907499d gpu: prevent accidental creation of a Renderer object. 11 år sedan
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. 11 år sedan
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 11 år sedan
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 år sedan
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 år sedan
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 år sedan
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 år sedan
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 år sedan
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. 11 år sedan
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 år sedan
  Sam Hocevar 65929156dd tutorial: fix uninitialised memory in the FBO demo. 11 år sedan
  Sam Hocevar 395ab47c41 base: fix a compilation warning in string.h. 11 år sedan