Lolbot
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8cc04f0ba9
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fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
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пре 11 година |
Benlitz
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3fc469b1f6
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shaders now cache attribute location once they have been retrieved for the first time.
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пре 11 година |
Sam Hocevar
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1141d91bea
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build: reorganise VS solution to match the directory tree.
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пре 11 година |
Sam Hocevar
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51faafd340
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build: fix .gitignore file.
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пре 11 година |
Sam Hocevar
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93c5cb094b
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build: clean up autoconf file and svn:ignore properties.
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пре 11 година |
Sam Hocevar
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6a8118cb18
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build: put tutorials and lol.js in a new "demos" directory.
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пре 11 година |
Sam Hocevar
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c7a3c42a19
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audio: report SDL mixer loading errors.
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пре 11 година |
Sam Hocevar
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01547a0a20
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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пре 11 година |
Sam Hocevar
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5c6ceb6d0c
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build: manually add lollua.vcxproj as a reference in all projects.
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пре 11 година |
Sam Hocevar
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c6ffd1ffcf
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build: fix the X360 port.
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пре 11 година |
Sam Hocevar
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7ac9be9704
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build: fix PS3 and Android builds.
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пре 11 година |
Sam Hocevar
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7468547abc
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ps4: prepare for the fioutaah!
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пре 11 година |
Benjamin ‘Touky’ Huet
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ef80c5cbc2
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Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
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пре 11 година |
Sam Hocevar
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b6f2514035
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build: test suite is now verbose by default in lol-build.
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пре 11 година |
Sam Hocevar
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a490c8c4c7
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lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
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пре 11 година |
Sam Hocevar
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9996530993
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build: update .gitignore files.
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пре 11 година |
Sam Hocevar
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bc623a4ef1
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base: Array::Pop() returns the popped element.
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пре 11 година |
Sam Hocevar
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8ff1cf9b32
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base: disable exceptions in Bison-generated parsers.
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пре 11 година |
Sam Hocevar
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0e1f31bd5a
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build: fix the autobuilder support for emscripten.
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пре 11 година |
Sam Hocevar
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068a328651
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gpu: fix the Direct3D version of most rendering functions.
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пре 11 година |
Benlitz
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5f72c16f60
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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пре 11 година |
Sam Hocevar
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f0e8676248
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gpu: don't use PolygonMode on GL ES.
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пре 11 година |
Sam Hocevar
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8ff57070c7
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build: activate the emscripten builds on the build bot.
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пре 11 година |
Sam Hocevar
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9158677eae
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gpu: implement polygon rendering mode in GL and D3D.
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пре 11 година |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
Sam Hocevar
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532f679f8a
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gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
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пре 11 година |
Sam Hocevar
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13fb52cebe
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gpu: move Video::Clear to Renderer::Clear.
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пре 11 година |
Sam Hocevar
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084a98be87
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gpu: framebuffers now use the g_render object to restore viewport data.
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пре 11 година |
Sam Hocevar
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e4d4f8df19
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math: implement == and != for 2D and 3D box types.
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пре 11 година |
Sam Hocevar
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9befaa5468
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gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
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пре 11 година |
Sam Hocevar
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024ea25e27
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gpu: disable alpha test on GL ES platforms.
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пре 11 година |
Sam Hocevar
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a75e07d329
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gpu: add full support for alpha test in GL and D3D.
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пре 11 година |
Sam Hocevar
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9584830bad
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base: leverage the libc for string comparisons.
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пре 11 година |
Sam Hocevar
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87a9c3730c
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gpu: implement all depth test functions in the renderer.
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пре 11 година |
Sam Hocevar
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0b93890556
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gpu: implement face culling mode in render contexts.
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пре 11 година |
Sam Hocevar
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45c13689ec
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gpu: implement blend function and alpha test in the renderer.
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пре 11 година |
Benlitz
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e7b0c85e0f
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Added comparison operators between strings and char const*
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пре 11 година |
Benlitz
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eaa63d0b69
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Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
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пре 11 година |
Sam Hocevar
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c1c907499d
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gpu: prevent accidental creation of a Renderer object.
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пре 11 година |
Sam Hocevar
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23a850c78d
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test: quick fix for the btphystest camera.
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пре 11 година |
Sam Hocevar
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9cfe1bffd6
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easymesh: print full mesh source when compilation fails.
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пре 11 година |
Sam Hocevar
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7c8fc6df12
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gpu: move more platform-specific code from Video to Render.
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пре 11 година |
Sam Hocevar
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274a732e3c
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gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
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пре 11 година |
Sam Hocevar
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b97cbbe27f
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gpu: use the RenderContext class in a few friendly places.
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пре 11 година |
Sam Hocevar
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1b213612a5
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gpu: handle depth test, alpha blending and face culling in Renderer.
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пре 11 година |
Sam Hocevar
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716c2b5592
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gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
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пре 11 година |
Benjamin ‘Touky’ Huet
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181334f5ad
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Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
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пре 11 година |
Sam Hocevar
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3b90e19739
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gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
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пре 11 година |
Sam Hocevar
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65929156dd
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tutorial: fix uninitialised memory in the FBO demo.
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пре 11 година |
Sam Hocevar
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395ab47c41
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base: fix a compilation warning in string.h.
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пре 11 година |