1707 коммитов (8cc04f0ba951f965025074c76e8968940e776098)
 

Автор SHA1 Сообщение Дата
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 лет назад
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 лет назад
  Sam Hocevar 1141d91bea build: reorganise VS solution to match the directory tree. 11 лет назад
  Sam Hocevar 51faafd340 build: fix .gitignore file. 11 лет назад
  Sam Hocevar 93c5cb094b build: clean up autoconf file and svn:ignore properties. 11 лет назад
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 лет назад
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 лет назад
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 лет назад
  Sam Hocevar 5c6ceb6d0c build: manually add lollua.vcxproj as a reference in all projects. 11 лет назад
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 лет назад
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 лет назад
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 лет назад
  Benjamin ‘Touky’ Huet ef80c5cbc2 Removed Labyrinth from the .sln, I wasn't ready to commit anyway. 11 лет назад
  Sam Hocevar b6f2514035 build: test suite is now verbose by default in lol-build. 11 лет назад
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 лет назад
  Sam Hocevar 9996530993 build: update .gitignore files. 11 лет назад
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. 11 лет назад
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 лет назад
  Sam Hocevar 0e1f31bd5a build: fix the autobuilder support for emscripten. 11 лет назад
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 лет назад
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 лет назад
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 лет назад
  Sam Hocevar 8ff57070c7 build: activate the emscripten builds on the build bot. 11 лет назад
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 лет назад
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 лет назад
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 лет назад
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 лет назад
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 11 лет назад
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 лет назад
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 лет назад
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 лет назад
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 11 лет назад
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 лет назад
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 лет назад
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 лет назад
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* 11 лет назад
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 11 лет назад
  Sam Hocevar c1c907499d gpu: prevent accidental creation of a Renderer object. 11 лет назад
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. 11 лет назад
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 11 лет назад
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 лет назад
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 лет назад
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 лет назад
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 лет назад
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 лет назад
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. 11 лет назад
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 лет назад
  Sam Hocevar 65929156dd tutorial: fix uninitialised memory in the FBO demo. 11 лет назад
  Sam Hocevar 395ab47c41 base: fix a compilation warning in string.h. 11 лет назад