Beginscherm Help
Inloggen
lolengine
/
lol
kopie van https://github.com/lolengine/lol
1
0
Vork 0
Code Kwesties 0 Publicaties 0 Wiki Activiteit
2071 Commits
5 Branches
384 MiB
Tree: 9a09939793
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van '9a09939793'
${ noResults }
Commit grafiek

2 Commits (9a099397938794f651693f23c5141e5e69fda04c)

Auteur SHA1 Bericht Datum
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 jaren geleden
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 jaren geleden
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 jaren geleden
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
13 jaren geleden
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 jaren geleden
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13 jaren geleden
Powered by Gitea Versie: 1.12.0+rc1-38-g249e22bb9 Pagina: 105ms Sjabloon: 4ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3