Strona główna Pomoc
Zaloguj się
lolengine
/
lol
kopia lustrzana https://github.com/lolengine/lol
1
0
Forkuj 0
Kod Zgłoszenia 0 Wydania 0 Wiki Aktywność
2071 Commity
5 Gałęzie
384 MiB
Drzewo: 9a09939793
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Gałęzie Tagi
${ item.name }
Utwórz gałąź ${ searchTerm }
z '9a09939793'
${ noResults }
Wykres commitów

2 Commity (9a099397938794f651693f23c5141e5e69fda04c)

Autor SHA1 Wiadomość Data
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 lat temu
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 lat temu
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 lat temu
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 lat temu
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
13 lat temu
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 lat temu
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 104ms Szablon: 3ms
polski
polski English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Strona Go1.14.3