Startsida Hjälp
Logga in
lolengine
/
lol
spegling av https://github.com/lolengine/lol
1
0
Förgrening 0
Kod Ärenden 0 Släpp 0 Wiki Aktiviteter
2071 Incheckningar
5 Grenar
384 MiB
Träd: 9a09939793
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Grenar Taggar
${ item.name }
Skapa branchen ${ searchTerm }
från '9a09939793'
${ noResults }
Commit-Graf

2 Incheckningar (9a099397938794f651693f23c5141e5e69fda04c)

Upphovsman SHA1 Meddelande Datum
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 år sedan
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 år sedan
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 år sedan
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 år sedan
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
13 år sedan
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 år sedan
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13 år sedan
Drivs av Gitea Version: 1.12.0+rc1-38-g249e22bb9 Sida: 110ms Mall: 5ms
svenska
svenska English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски 한국어
JavaScript licenses API Webbplats Go1.14.3