Benjamin ‘Touky’ Huet
96f3044ef0
BtPhysTest : added lights
il y a 11 ans
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
il y a 12 ans
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
il y a 12 ans
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
il y a 12 ans
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
il y a 12 ans
Benjamin ‘Touky’ Huet
c0d15f170a
il y a 12 ans
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
il y a 12 ans
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
il y a 12 ans
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
il y a 12 ans
Benjamin ‘Touky’ Huet
1e48c827a4
Input now works correctly
il y a 12 ans
Benjamin ‘Touky’ Huet
dd7e2b9516
CIS FUCK
il y a 12 ans
Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
il y a 12 ans
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
il y a 12 ans
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
il y a 12 ans
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
il y a 12 ans
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
il y a 12 ans
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
il y a 12 ans
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
il y a 12 ans
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
il y a 12 ans
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
il y a 12 ans
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
il y a 12 ans
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
il y a 12 ans
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
il y a 12 ans
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
il y a 12 ans
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
il y a 12 ans
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
il y a 12 ans
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
il y a 12 ans
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
il y a 12 ans
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
il y a 12 ans
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
il y a 12 ans
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
il y a 12 ans
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
il y a 12 ans
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
il y a 12 ans
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
il y a 12 ans
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
il y a 12 ans
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
il y a 12 ans
Sam Hocevar
f3b61c9616
test: refine physics timestep.
il y a 12 ans
Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
il y a 12 ans
Benjamin ‘Touky’ Huet
041c815fb6
Works better now.
il y a 12 ans
Benjamin ‘Touky’ Huet
5acf6b77a7
BtPhysTest works !
il y a 12 ans
Benjamin ‘Touky’ Huet
ba99fad120
Small BtPhysTest tweak, the camera shows something, now.
il y a 12 ans
Sam Hocevar
316df48a60
test: use lol::mat4 instead of Bullet matrices.
il y a 12 ans
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
il y a 12 ans
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
il y a 12 ans