Benjamin ‘Touky’ Huet
96f3044ef0
BtPhysTest : added lights
11 jaren geleden
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 jaren geleden
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 jaren geleden
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 jaren geleden
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 jaren geleden
Benjamin ‘Touky’ Huet
c0d15f170a
12 jaren geleden
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
12 jaren geleden
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
12 jaren geleden
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
12 jaren geleden
Benjamin ‘Touky’ Huet
1e48c827a4
Input now works correctly
12 jaren geleden
Benjamin ‘Touky’ Huet
dd7e2b9516
CIS FUCK
12 jaren geleden
Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
12 jaren geleden
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 jaren geleden
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 jaren geleden
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 jaren geleden
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 jaren geleden
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 jaren geleden
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 jaren geleden
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
12 jaren geleden
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 jaren geleden
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 jaren geleden
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 jaren geleden
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 jaren geleden
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 jaren geleden
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 jaren geleden
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 jaren geleden
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
12 jaren geleden
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
12 jaren geleden
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 jaren geleden
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 jaren geleden
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 jaren geleden
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 jaren geleden
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
12 jaren geleden
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
12 jaren geleden
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 jaren geleden
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
12 jaren geleden
Sam Hocevar
f3b61c9616
test: refine physics timestep.
12 jaren geleden
Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
12 jaren geleden
Benjamin ‘Touky’ Huet
041c815fb6
Works better now.
12 jaren geleden
Benjamin ‘Touky’ Huet
5acf6b77a7
BtPhysTest works !
12 jaren geleden
Benjamin ‘Touky’ Huet
ba99fad120
Small BtPhysTest tweak, the camera shows something, now.
12 jaren geleden
Sam Hocevar
316df48a60
test: use lol::mat4 instead of Bullet matrices.
12 jaren geleden
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
12 jaren geleden
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 jaren geleden