10 İşlemeler (a65c0b774966e72e02e95e276266cde73df9947c)

Yazar SHA1 Mesaj Tarih
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 yıl önce
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 yıl önce
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 yıl önce
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. 13 yıl önce
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 yıl önce
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 13 yıl önce
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 yıl önce
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed 14 yıl önce
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 yıl önce
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 14 yıl önce
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 15 yıl önce
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 yıl önce
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 yıl önce
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 yıl önce
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 yıl önce
  Sam Hocevar 83a82034ae Start creating the World class. 15 yıl önce