Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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hace 13 años |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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hace 13 años |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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hace 13 años |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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hace 13 años |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
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hace 13 años |
Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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hace 13 años |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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hace 13 años |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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hace 13 años |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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hace 13 años |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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hace 13 años |
Sam Hocevar
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5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
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hace 13 años |
Sam Hocevar
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57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
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hace 13 años |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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hace 13 años |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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hace 13 años |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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hace 13 años |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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hace 13 años |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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hace 13 años |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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hace 13 años |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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hace 13 años |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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hace 13 años |
Sam Hocevar
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5b950dbda5
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core: add a double complex type.
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hace 13 años |
Sam Hocevar
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ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
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hace 13 años |
Sam Hocevar
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7e337a0607
|
ps3: compilation fixes for the PS3.
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hace 13 años |
Sam Hocevar
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97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
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hace 13 años |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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hace 13 años |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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hace 13 años |
Sam Hocevar
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11fb586a20
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gpu: start implementing a vertex buffer object.
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hace 13 años |
Sam Hocevar
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433d05964c
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core: implement complex numbers and add unit tests for these.
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hace 13 años |
Sam Hocevar
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1ca9c191e6
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debug: fix a timing issue in the quad debug object.
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hace 13 años |
Sam Hocevar
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55b8dece84
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test: fix OS X compilation; we still need SDLmain.a on that platform.
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hace 13 años |
Sam Hocevar
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3dde22ea62
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test: add missing quaternion unit tests.
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hace 13 años |
Sam Hocevar
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3e9d3e323b
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math: build quaternions from rotation matrices and conversely.
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hace 13 años |
Sam Hocevar
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def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
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hace 13 años |
Sam Hocevar
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01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
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hace 13 años |
Sam Hocevar
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c3423cd765
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test: clean up tutorial #2.
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hace 13 años |
Sam Hocevar
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3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
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hace 13 años |
Sam Hocevar
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c9aa11c9e3
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test: start writing tutorials and other shit.
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hace 13 años |
Sam Hocevar
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804f6684b5
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scene: try to disable all activated GL features in the scene rendering.
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hace 13 años |
Sam Hocevar
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4a16c072f2
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core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
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hace 13 años |
Sam Hocevar
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8deb365040
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core: write a generic application class.
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hace 13 años |
Sam Hocevar
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71844c65bb
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core: port everything to SDL 1.3.
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hace 13 años |
Sam Hocevar
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e62b840f7e
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build: allow to build without the PS3-specific files.
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hace 13 años |
Sam Hocevar
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6767dae741
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core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
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hace 13 años |
Sam Hocevar
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973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
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hace 13 años |
Sam Hocevar
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c508dc2a4a
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core: dynamically allocate mantissa for real numbers. One day we'll be able
to modify their precision at runtime.
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hace 13 años |
Sam Hocevar
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94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
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hace 13 años |
Sam Hocevar
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7af192f529
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test: minor Remez algorithm tests.
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hace 13 años |
Sam Hocevar
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4e4e800572
|
core: implement the gamma function for reals using Spouge's formula.
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hace 13 años |
Sam Hocevar
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fcbfba7a44
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build: use xvfb-run to run the windows-i386 test suite on a non-mingw
build host.
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hace 13 años |
Sam Hocevar
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b6b8044442
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core: implement frexp(), ldexp() and modf() for reals.
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hace 13 años |