Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 lat temu |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 lat temu |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 lat temu |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 lat temu |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 lat temu |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 lat temu |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 lat temu |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 lat temu |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 lat temu |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
13 lat temu |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
13 lat temu |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
13 lat temu |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
13 lat temu |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
13 lat temu |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
13 lat temu |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
13 lat temu |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
13 lat temu |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
13 lat temu |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
13 lat temu |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
13 lat temu |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
13 lat temu |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
13 lat temu |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
13 lat temu |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
13 lat temu |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
13 lat temu |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
13 lat temu |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
13 lat temu |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
13 lat temu |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
13 lat temu |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
13 lat temu |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
13 lat temu |
Sam Hocevar
|
3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
|
13 lat temu |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
13 lat temu |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
13 lat temu |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
13 lat temu |
Sam Hocevar
|
3978ea9e2a
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
13 lat temu |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
13 lat temu |
Sam Hocevar
|
804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
13 lat temu |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
13 lat temu |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
13 lat temu |
Sam Hocevar
|
71844c65bb
|
core: port everything to SDL 1.3.
|
13 lat temu |
Sam Hocevar
|
e62b840f7e
|
build: allow to build without the PS3-specific files.
|
13 lat temu |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
13 lat temu |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
13 lat temu |
Sam Hocevar
|
c508dc2a4a
|
core: dynamically allocate mantissa for real numbers. One day we'll be able
to modify their precision at runtime.
|
13 lat temu |
Sam Hocevar
|
94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
|
13 lat temu |
Sam Hocevar
|
7af192f529
|
test: minor Remez algorithm tests.
|
13 lat temu |
Sam Hocevar
|
4e4e800572
|
core: implement the gamma function for reals using Spouge's formula.
|
13 lat temu |
Sam Hocevar
|
fcbfba7a44
|
build: use xvfb-run to run the windows-i386 test suite on a non-mingw
build host.
|
13 lat temu |
Sam Hocevar
|
b6b8044442
|
core: implement frexp(), ldexp() and modf() for reals.
|
13 lat temu |