Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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13 yıl önce |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 yıl önce |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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13 yıl önce |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 yıl önce |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
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13 yıl önce |
Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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13 yıl önce |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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13 yıl önce |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 yıl önce |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 yıl önce |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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13 yıl önce |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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13 yıl önce |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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13 yıl önce |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 yıl önce |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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13 yıl önce |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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13 yıl önce |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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13 yıl önce |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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13 yıl önce |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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13 yıl önce |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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13 yıl önce |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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13 yıl önce |
Sam Hocevar
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5b950dbda5
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core: add a double complex type.
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13 yıl önce |
Sam Hocevar
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ac80379324
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tutorial: port Mandelbrot tutorial to the PS3.
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13 yıl önce |
Sam Hocevar
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7e337a0607
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ps3: compilation fixes for the PS3.
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13 yıl önce |
Sam Hocevar
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97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
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13 yıl önce |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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13 yıl önce |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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13 yıl önce |
Sam Hocevar
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11fb586a20
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gpu: start implementing a vertex buffer object.
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13 yıl önce |
Sam Hocevar
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433d05964c
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core: implement complex numbers and add unit tests for these.
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13 yıl önce |
Sam Hocevar
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1ca9c191e6
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debug: fix a timing issue in the quad debug object.
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13 yıl önce |
Sam Hocevar
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55b8dece84
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test: fix OS X compilation; we still need SDLmain.a on that platform.
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13 yıl önce |
Sam Hocevar
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3dde22ea62
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test: add missing quaternion unit tests.
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13 yıl önce |
Sam Hocevar
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3e9d3e323b
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math: build quaternions from rotation matrices and conversely.
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13 yıl önce |
Sam Hocevar
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def84d569d
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core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
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13 yıl önce |
Sam Hocevar
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01ebcec3b8
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core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
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13 yıl önce |
Sam Hocevar
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c3423cd765
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test: clean up tutorial #2.
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13 yıl önce |
Sam Hocevar
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3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
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13 yıl önce |
Sam Hocevar
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c9aa11c9e3
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test: start writing tutorials and other shit.
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13 yıl önce |
Sam Hocevar
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804f6684b5
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scene: try to disable all activated GL features in the scene rendering.
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13 yıl önce |
Sam Hocevar
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4a16c072f2
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core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
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13 yıl önce |
Sam Hocevar
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8deb365040
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core: write a generic application class.
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13 yıl önce |
Sam Hocevar
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71844c65bb
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core: port everything to SDL 1.3.
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13 yıl önce |
Sam Hocevar
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e62b840f7e
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build: allow to build without the PS3-specific files.
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13 yıl önce |
Sam Hocevar
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6767dae741
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core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
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13 yıl önce |
Sam Hocevar
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973574f634
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sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
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13 yıl önce |
Sam Hocevar
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c508dc2a4a
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core: dynamically allocate mantissa for real numbers. One day we'll be able
to modify their precision at runtime.
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13 yıl önce |
Sam Hocevar
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94160c461c
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test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
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13 yıl önce |
Sam Hocevar
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7af192f529
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test: minor Remez algorithm tests.
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13 yıl önce |
Sam Hocevar
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4e4e800572
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core: implement the gamma function for reals using Spouge's formula.
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13 yıl önce |
Sam Hocevar
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fcbfba7a44
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build: use xvfb-run to run the windows-i386 test suite on a non-mingw
build host.
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13 yıl önce |
Sam Hocevar
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b6b8044442
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core: implement frexp(), ldexp() and modf() for reals.
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13 yıl önce |