Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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13 anos atrás |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 anos atrás |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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13 anos atrás |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 anos atrás |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
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13 anos atrás |
Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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13 anos atrás |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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13 anos atrás |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 anos atrás |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 anos atrás |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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13 anos atrás |
Sam Hocevar
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5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
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13 anos atrás |
Sam Hocevar
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57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
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13 anos atrás |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 anos atrás |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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13 anos atrás |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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13 anos atrás |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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13 anos atrás |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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13 anos atrás |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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13 anos atrás |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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13 anos atrás |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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13 anos atrás |
Sam Hocevar
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5b950dbda5
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core: add a double complex type.
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13 anos atrás |
Sam Hocevar
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ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
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13 anos atrás |
Sam Hocevar
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7e337a0607
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ps3: compilation fixes for the PS3.
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13 anos atrás |
Sam Hocevar
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97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
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13 anos atrás |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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13 anos atrás |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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13 anos atrás |
Sam Hocevar
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11fb586a20
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gpu: start implementing a vertex buffer object.
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13 anos atrás |
Sam Hocevar
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433d05964c
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core: implement complex numbers and add unit tests for these.
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13 anos atrás |
Sam Hocevar
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1ca9c191e6
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debug: fix a timing issue in the quad debug object.
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13 anos atrás |
Sam Hocevar
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55b8dece84
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test: fix OS X compilation; we still need SDLmain.a on that platform.
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13 anos atrás |
Sam Hocevar
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3dde22ea62
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test: add missing quaternion unit tests.
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13 anos atrás |
Sam Hocevar
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3e9d3e323b
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math: build quaternions from rotation matrices and conversely.
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13 anos atrás |
Sam Hocevar
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def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
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13 anos atrás |
Sam Hocevar
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01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
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13 anos atrás |
Sam Hocevar
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c3423cd765
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test: clean up tutorial #2.
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13 anos atrás |
Sam Hocevar
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3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
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13 anos atrás |
Sam Hocevar
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c9aa11c9e3
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test: start writing tutorials and other shit.
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13 anos atrás |
Sam Hocevar
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804f6684b5
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scene: try to disable all activated GL features in the scene rendering.
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13 anos atrás |
Sam Hocevar
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4a16c072f2
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core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
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13 anos atrás |
Sam Hocevar
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8deb365040
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core: write a generic application class.
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13 anos atrás |
Sam Hocevar
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71844c65bb
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core: port everything to SDL 1.3.
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13 anos atrás |
Sam Hocevar
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e62b840f7e
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build: allow to build without the PS3-specific files.
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13 anos atrás |
Sam Hocevar
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6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
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13 anos atrás |
Sam Hocevar
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973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
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13 anos atrás |
Sam Hocevar
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c508dc2a4a
|
core: dynamically allocate mantissa for real numbers. One day we'll be able
to modify their precision at runtime.
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13 anos atrás |
Sam Hocevar
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94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
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13 anos atrás |
Sam Hocevar
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7af192f529
|
test: minor Remez algorithm tests.
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13 anos atrás |
Sam Hocevar
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4e4e800572
|
core: implement the gamma function for reals using Spouge's formula.
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13 anos atrás |
Sam Hocevar
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fcbfba7a44
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build: use xvfb-run to run the windows-i386 test suite on a non-mingw
build host.
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13 anos atrás |
Sam Hocevar
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b6b8044442
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core: implement frexp(), ldexp() and modf() for reals.
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13 anos atrás |