1000 Commits (aeb1b68377d7e53a12e6298b55ec1004089360d0)

Author SHA1 Message Date
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 12 years ago
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. 12 years ago
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window 12 years ago
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. 12 years ago
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 years ago
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12 years ago
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 years ago
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 12 years ago
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 years ago
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 years ago
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12 years ago
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 years ago
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12 years ago
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 12 years ago
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. 12 years ago
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 years ago
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. 12 years ago
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 years ago
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. 12 years ago
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 12 years ago
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 12 years ago
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 years ago
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12 years ago
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12 years ago
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 years ago
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 years ago
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 12 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 years ago
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 years ago
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 12 years ago
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 years ago
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 12 years ago
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 12 years ago
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. 12 years ago
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 12 years ago
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 12 years ago
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 12 years ago
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could 12 years ago
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 12 years ago
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 12 years ago
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 12 years ago
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. 12 years ago
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 12 years ago
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just 12 years ago
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). 12 years ago
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing 12 years ago