1753 Commits (af6deb15a20f5bf54cdb0db96d0b3a44f5b3c60d)
 

Author SHA1 Message Date
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 years ago
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 years ago
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! 12 years ago
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS 12 years ago
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK 12 years ago
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX 12 years ago
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 years ago
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. 12 years ago
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 years ago
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 years ago
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 years ago
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. 12 years ago
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. 12 years ago
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 years ago
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12 years ago
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12 years ago
  jeunathe 4f06ca1307 added return 12 years ago
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 years ago
  Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to 12 years ago
  Benjamin ‘Touky’ Huet 4b358e6042 Skeleton for EasyCharacterController 12 years ago
  Benjamin ‘Touky’ Huet f514756a2d Lazy WE : 12 years ago
  Sam Hocevar bb6e400457 android: explicitly load stlport_shared when initialising the native object. 12 years ago
  Sam Hocevar 441b90bdfa test: smooth physics objects, for fun. 12 years ago
  Sam Hocevar 093143e301 android: simplify the logger code. 12 years ago
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 years ago
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 years ago
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 years ago
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 years ago
  Sam Hocevar 90799afe90 core: better EGL error reporting. 12 years ago
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 12 years ago
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12 years ago
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 12 years ago
  Sam Hocevar ff34685ab7 build: try to autodetect the number of CPU threads available and tweak the 12 years ago
  Sam Hocevar 6de8712c39 build: fix broken Glew detection on OS X. 12 years ago
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. 12 years ago
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 years ago
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 years ago
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12 years ago
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. 12 years ago
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of 12 years ago
  Sam Hocevar b1fa126363 build: search for the Raspberry Pi GLES libraries during configure. 12 years ago
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still 12 years ago
  Sam Hocevar 62744d98bb test: add a unit test to ensure default constructed reals are initialised 12 years ago
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always 12 years ago
  Sam Hocevar 683d7e35cb neercs: start porting the old code to Windows; this breaks the Visual Studio 12 years ago
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built 12 years ago
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 12 years ago
  Sam Hocevar 6e37ab6858 test: use SDLmain for the testsuite, too. 12 years ago
  Sam Hocevar 2762f237c9 test: damn, re-add an include I mistakenly removed. 12 years ago
  Sam Hocevar 4770055627 test: fix linking of remez.cpp on OS X. 12 years ago