1369 Commits (b07216ae20d6c5f0b19bbc2258e7769d210e8d97)
 

Author SHA1 Message Date
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. 12 years ago
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 years ago
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 years ago
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12 years ago
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. 12 years ago
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of 12 years ago
  Sam Hocevar b1fa126363 build: search for the Raspberry Pi GLES libraries during configure. 12 years ago
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still 12 years ago
  Sam Hocevar 62744d98bb test: add a unit test to ensure default constructed reals are initialised 12 years ago
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always 12 years ago
  Sam Hocevar 683d7e35cb neercs: start porting the old code to Windows; this breaks the Visual Studio 12 years ago
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built 12 years ago
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 12 years ago
  Sam Hocevar 6e37ab6858 test: use SDLmain for the testsuite, too. 12 years ago
  Sam Hocevar 2762f237c9 test: damn, re-add an include I mistakenly removed. 12 years ago
  Sam Hocevar 4770055627 test: fix linking of remez.cpp on OS X. 12 years ago
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. 12 years ago
  Sam Hocevar 48b0f20f00 test: fix compilation warnings caused by constant strings being cast 12 years ago
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window 12 years ago
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 years ago
  Sam Hocevar 2cde045713 neercs: disable neercs build on Windows for now. 12 years ago
  Sam Hocevar 39d186abec neercs: import files from the (unfinished) old neercs code. 12 years ago
  Sam Hocevar c5b40eb1d5 test: fix the physics simulation tick. 12 years ago
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. 12 years ago
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 years ago
  Benjamin ‘Touky’ Huet 4a31a63b77 Correct integration of EasyConstraint + TestDemo. 12 years ago
  Benjamin ‘Touky’ Huet 38f0fd5fc3 Small name refactor & correct Kinematic integration. 12 years ago
  Benjamin ‘Touky’ Huet d642c90e6f Added Collision group & mask support. 12 years ago
  Benjamin ‘Touky’ Huet a93067b19a Small refactor of the Phys::Simulation. 12 years ago
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12 years ago
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 years ago
  Sam Hocevar 71faabe207 test: go ape shit crazy on the FoV. 12 years ago
  Sam Hocevar b7ab11200a test: fix physics cube backface culling. 12 years ago
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 12 years ago
  Sam Hocevar a492530c60 test: fix an alignment issue with btVector3/vec3 casts. 12 years ago
  Benjamin ‘Touky’ Huet ebbed2988a BtPhysTest : Container box now moves. 12 years ago
  Sam Hocevar d0a1dd6873 build: generate debug information even in release mode. 12 years ago
  Sam Hocevar 333f34e09e test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use 12 years ago
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 years ago
  Sam Hocevar 9130d7fc7b build: fix a bug in the Xbox 360 defines propagation. 12 years ago
  Sam Hocevar 92308c4e81 test: use 0 instead of NULL to fix the X360 build. 12 years ago
  Benjamin ‘Touky’ Huet e82c65aa18 Added walls and better context to the physics. 12 years ago
  Sam Hocevar b5f1b679b7 test: minor tweaks to the physics demo. 12 years ago
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 years ago
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12 years ago
  Benjamin ‘Touky’ Huet 444ed1df81 EasyPhysics : Added Capsules. 12 years ago
  Benjamin ‘Touky’ Huet cd46cef099 Added Cylinder primitives. 12 years ago
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 years ago
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 years ago