72 Commits (b369be3dd77facee49123fcea7fc03b08bcc9721)

Auteur SHA1 Bericht Datum
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. 11 jaren geleden
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. 11 jaren geleden
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 jaren geleden
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 jaren geleden
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 jaren geleden
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 11 jaren geleden
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 jaren geleden
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak 11 jaren geleden
  Benjamin ‘Touky’ Huet 04dff54084 Added aabb_tree.h to the main branch. 11 jaren geleden
  Sam Hocevar 92c2f69d07 algorithm: move Array::Sort out of the base headers because their implementation 11 jaren geleden
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. 12 jaren geleden
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 12 jaren geleden
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 12 jaren geleden
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 jaren geleden
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 jaren geleden
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files 12 jaren geleden
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL 12 jaren geleden
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12 jaren geleden
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 jaren geleden
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 12 jaren geleden
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 12 jaren geleden
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 jaren geleden
  Benlitz 8a657ea287 input: Removed previous input system 12 jaren geleden
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 jaren geleden
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 12 jaren geleden
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 12 jaren geleden
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 jaren geleden
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 jaren geleden
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 jaren geleden
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 12 jaren geleden
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 12 jaren geleden
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 jaren geleden
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 12 jaren geleden
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 13 jaren geleden
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. 13 jaren geleden
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 13 jaren geleden
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 jaren geleden
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless 13 jaren geleden
  Sam Hocevar c7767c6c64 sys: create an empty File class. 13 jaren geleden
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 13 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 jaren geleden
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 13 jaren geleden
  Sam Hocevar 4a643241be build: remove leftover entries from .vcxproj. 13 jaren geleden
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 13 jaren geleden
  Sam Hocevar 145ad9e806 build: fix a ClInclude that should have been ClCompile. 13 jaren geleden
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. 13 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 jaren geleden
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 13 jaren geleden