352 Révisions (b3e2429b9ebcffcdf1281f4cb6d87fdfc6548fc1)

Auteur SHA1 Message Date
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. il y a 15 ans
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. il y a 15 ans
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. il y a 15 ans
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. il y a 15 ans
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build il y a 15 ans
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus il y a 15 ans
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. il y a 15 ans
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. il y a 15 ans
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. il y a 15 ans
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. il y a 15 ans
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. il y a 15 ans
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. il y a 15 ans
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. il y a 15 ans
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. il y a 15 ans
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. il y a 15 ans
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. il y a 15 ans
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. il y a 15 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 15 ans
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. il y a 15 ans
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that il y a 15 ans
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. il y a 15 ans
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when il y a 15 ans
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. il y a 15 ans
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. il y a 15 ans
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). il y a 15 ans
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. il y a 15 ans
  Sam Hocevar 5eb598905a The most recent interface layout. il y a 15 ans
  Sam Hocevar c1a3d37e7b Fix the Dict class. It wasn't even implemented properly. il y a 15 ans
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. il y a 15 ans
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. il y a 15 ans
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. il y a 15 ans
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. il y a 15 ans
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. il y a 15 ans
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. il y a 15 ans
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". il y a 15 ans
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. il y a 15 ans
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. il y a 15 ans
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. il y a 15 ans
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. il y a 15 ans
  Sam Hocevar 1ae1693d52 Make Entity variable members private. il y a 15 ans
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. il y a 15 ans
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). il y a 15 ans
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. il y a 15 ans
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. il y a 15 ans
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. il y a 15 ans
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. il y a 15 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 15 ans
  Sam Hocevar 346c90dde8 Allow more particles, just in case. il y a 15 ans
  Sam Hocevar 885c48fcfb Fix Linux build. il y a 15 ans
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. il y a 15 ans