Sam Hocevar
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b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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vor 13 Jahren |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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vor 13 Jahren |
Sam Hocevar
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6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
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vor 13 Jahren |
Sam Hocevar
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bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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vor 13 Jahren |
Sam Hocevar
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2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
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vor 13 Jahren |
Sam Hocevar
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8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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vor 13 Jahren |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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vor 13 Jahren |
Sam Hocevar
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7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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vor 13 Jahren |
Sam Hocevar
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f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
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vor 13 Jahren |
Sam Hocevar
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ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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vor 13 Jahren |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
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vor 13 Jahren |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
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vor 13 Jahren |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
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vor 13 Jahren |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
vor 13 Jahren |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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vor 13 Jahren |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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vor 13 Jahren |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
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vor 13 Jahren |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
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vor 13 Jahren |
Sam Hocevar
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20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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vor 13 Jahren |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
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vor 13 Jahren |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
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vor 13 Jahren |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
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vor 13 Jahren |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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vor 13 Jahren |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
vor 13 Jahren |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
vor 13 Jahren |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
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vor 13 Jahren |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
vor 13 Jahren |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
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vor 13 Jahren |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
vor 13 Jahren |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
vor 13 Jahren |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
vor 13 Jahren |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
vor 13 Jahren |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
vor 13 Jahren |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
vor 13 Jahren |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
vor 13 Jahren |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
vor 13 Jahren |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
vor 13 Jahren |
Sam Hocevar
|
3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
|
vor 13 Jahren |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
vor 13 Jahren |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
vor 13 Jahren |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
vor 13 Jahren |
Sam Hocevar
|
3978ea9e2a
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
vor 13 Jahren |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
vor 13 Jahren |
Sam Hocevar
|
804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
vor 13 Jahren |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
vor 13 Jahren |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
vor 13 Jahren |
Sam Hocevar
|
71844c65bb
|
core: port everything to SDL 1.3.
|
vor 13 Jahren |
Sam Hocevar
|
e62b840f7e
|
build: allow to build without the PS3-specific files.
|
vor 13 Jahren |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
vor 13 Jahren |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
vor 13 Jahren |