Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
pirms 13 gadiem |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
pirms 13 gadiem |
Sam Hocevar
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6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
pirms 13 gadiem |
Sam Hocevar
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bc331e0116
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
pirms 13 gadiem |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
|
pirms 13 gadiem |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
pirms 13 gadiem |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
pirms 13 gadiem |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
|
pirms 13 gadiem |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
pirms 13 gadiem |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
pirms 13 gadiem |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
pirms 13 gadiem |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
pirms 13 gadiem |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
pirms 13 gadiem |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
pirms 13 gadiem |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
pirms 13 gadiem |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
pirms 13 gadiem |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
pirms 13 gadiem |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
pirms 13 gadiem |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
pirms 13 gadiem |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
pirms 13 gadiem |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
pirms 13 gadiem |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
pirms 13 gadiem |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
pirms 13 gadiem |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
pirms 13 gadiem |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
pirms 13 gadiem |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
pirms 13 gadiem |
Sam Hocevar
|
3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
|
pirms 13 gadiem |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
pirms 13 gadiem |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
pirms 13 gadiem |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
pirms 13 gadiem |
Sam Hocevar
|
3978ea9e2a
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
pirms 13 gadiem |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
pirms 13 gadiem |
Sam Hocevar
|
804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
pirms 13 gadiem |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
pirms 13 gadiem |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
pirms 13 gadiem |
Sam Hocevar
|
71844c65bb
|
core: port everything to SDL 1.3.
|
pirms 13 gadiem |
Sam Hocevar
|
e62b840f7e
|
build: allow to build without the PS3-specific files.
|
pirms 13 gadiem |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
pirms 13 gadiem |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
pirms 13 gadiem |