Sam Hocevar
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b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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13 jaren geleden |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 jaren geleden |
Sam Hocevar
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6743bb45cd
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nacl: the Mandelbrot zoomer is starting to work on NaCl.
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13 jaren geleden |
Sam Hocevar
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bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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13 jaren geleden |
Sam Hocevar
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2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 jaren geleden |
Sam Hocevar
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8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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13 jaren geleden |
Sam Hocevar
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aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
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7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 jaren geleden |
Sam Hocevar
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f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
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13 jaren geleden |
Sam Hocevar
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ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 jaren geleden |
Sam Hocevar
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aa4bde4a60
|
ps3: fix a typo causing a compilation error.
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13 jaren geleden |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
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13 jaren geleden |
Sam Hocevar
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790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
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13 jaren geleden |
Sam Hocevar
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7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 jaren geleden |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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13 jaren geleden |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
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13 jaren geleden |
Sam Hocevar
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57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
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13 jaren geleden |
Sam Hocevar
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20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 jaren geleden |
Sam Hocevar
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e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
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13 jaren geleden |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
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13 jaren geleden |
Sam Hocevar
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8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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13 jaren geleden |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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13 jaren geleden |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
13 jaren geleden |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
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13 jaren geleden |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
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13 jaren geleden |
Sam Hocevar
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ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
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13 jaren geleden |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
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13 jaren geleden |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
13 jaren geleden |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
13 jaren geleden |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
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13 jaren geleden |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
13 jaren geleden |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
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13 jaren geleden |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
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13 jaren geleden |
Sam Hocevar
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3dde22ea62
|
test: add missing quaternion unit tests.
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13 jaren geleden |
Sam Hocevar
|
3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
|
13 jaren geleden |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
13 jaren geleden |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
13 jaren geleden |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
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13 jaren geleden |
Sam Hocevar
|
3978ea9e2a
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
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13 jaren geleden |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
13 jaren geleden |
Sam Hocevar
|
804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
13 jaren geleden |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
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13 jaren geleden |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
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13 jaren geleden |
Sam Hocevar
|
71844c65bb
|
core: port everything to SDL 1.3.
|
13 jaren geleden |
Sam Hocevar
|
e62b840f7e
|
build: allow to build without the PS3-specific files.
|
13 jaren geleden |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
13 jaren geleden |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
13 jaren geleden |