Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
il y a 13 ans |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
il y a 13 ans |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
il y a 13 ans |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
il y a 13 ans |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
il y a 13 ans |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
il y a 13 ans |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
il y a 13 ans |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
il y a 13 ans |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
il y a 13 ans |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
il y a 13 ans |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
il y a 13 ans |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
il y a 13 ans |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
il y a 13 ans |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
il y a 13 ans |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
il y a 13 ans |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
il y a 13 ans |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
il y a 13 ans |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
il y a 13 ans |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
il y a 13 ans |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
il y a 13 ans |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
il y a 13 ans |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
il y a 13 ans |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
il y a 13 ans |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
il y a 13 ans |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
il y a 13 ans |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
il y a 13 ans |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
il y a 13 ans |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
il y a 13 ans |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
il y a 13 ans |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
il y a 13 ans |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
il y a 13 ans |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
il y a 13 ans |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
il y a 13 ans |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
il y a 13 ans |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
il y a 13 ans |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
il y a 13 ans |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
il y a 13 ans |
Sam Hocevar
|
3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
|
il y a 13 ans |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
il y a 13 ans |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
il y a 13 ans |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
il y a 13 ans |
Sam Hocevar
|
3978ea9e2a
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
il y a 13 ans |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
il y a 13 ans |
Sam Hocevar
|
804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
il y a 13 ans |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
il y a 13 ans |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
il y a 13 ans |
Sam Hocevar
|
71844c65bb
|
core: port everything to SDL 1.3.
|
il y a 13 ans |
Sam Hocevar
|
e62b840f7e
|
build: allow to build without the PS3-specific files.
|
il y a 13 ans |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
il y a 13 ans |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
il y a 13 ans |