Sam Hocevar
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b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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пре 13 година |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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пре 13 година |
Sam Hocevar
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6743bb45cd
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nacl: the Mandelbrot zoomer is starting to work on NaCl.
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пре 13 година |
Sam Hocevar
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bc331e0116
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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пре 13 година |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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пре 13 година |
Sam Hocevar
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8a239b4df7
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gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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пре 13 година |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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пре 13 година |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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пре 13 година |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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пре 13 година |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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пре 13 година |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
|
пре 13 година |
Sam Hocevar
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08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
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пре 13 година |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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пре 13 година |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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пре 13 година |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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пре 13 година |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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пре 13 година |
Sam Hocevar
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5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
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пре 13 година |
Sam Hocevar
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57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
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пре 13 година |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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пре 13 година |
Sam Hocevar
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e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
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пре 13 година |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
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пре 13 година |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
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пре 13 година |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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пре 13 година |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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пре 13 година |
Sam Hocevar
|
ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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пре 13 година |
Sam Hocevar
|
7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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пре 13 година |
Sam Hocevar
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5b950dbda5
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core: add a double complex type.
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пре 13 година |
Sam Hocevar
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ac80379324
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tutorial: port Mandelbrot tutorial to the PS3.
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пре 13 година |
Sam Hocevar
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7e337a0607
|
ps3: compilation fixes for the PS3.
|
пре 13 година |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
пре 13 година |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
пре 13 година |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
пре 13 година |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
пре 13 година |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
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пре 13 година |
Sam Hocevar
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1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
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пре 13 година |
Sam Hocevar
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55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
пре 13 година |
Sam Hocevar
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3dde22ea62
|
test: add missing quaternion unit tests.
|
пре 13 година |
Sam Hocevar
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3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
|
пре 13 година |
Sam Hocevar
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def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
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пре 13 година |
Sam Hocevar
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01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
пре 13 година |
Sam Hocevar
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c3423cd765
|
test: clean up tutorial #2.
|
пре 13 година |
Sam Hocevar
|
3978ea9e2a
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
пре 13 година |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
пре 13 година |
Sam Hocevar
|
804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
пре 13 година |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
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пре 13 година |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
пре 13 година |
Sam Hocevar
|
71844c65bb
|
core: port everything to SDL 1.3.
|
пре 13 година |
Sam Hocevar
|
e62b840f7e
|
build: allow to build without the PS3-specific files.
|
пре 13 година |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
пре 13 година |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
пре 13 година |