Benjamin ‘Touky’ Huet
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100119a07b
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Added BulletCharacter Dummy code.
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12 years ago |
Benjamin ‘Touky’ Huet
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e743eae5f7
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Fixed Makefile.am
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12 years ago |
Sam Hocevar
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f2c269cb1e
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math: add dot() for quaternions, plus the relevant unit test.
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12 years ago |
Benjamin ‘Touky’ Huet
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284891f200
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Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
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12 years ago |
Benjamin ‘Touky’ Huet
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1e48c827a4
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Input now works correctly
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12 years ago |
Cédric Lecacheur
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4e7af3279c
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optim radialJitter
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12 years ago |
Benjamin ‘Touky’ Huet
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0c1b47f25e
|
mieux la ?
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12 years ago |
Benjamin ‘Touky’ Huet
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655f640403
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Windows.
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12 years ago |
Benjamin ‘Touky’ Huet
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dd7e2b9516
|
CIS FUCK
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12 years ago |
Benjamin ‘Touky’ Huet
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08a54c1a2a
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Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
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12 years ago |
Sam Hocevar
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2df85645fb
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gpu: document and tweak some class declarations.
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12 years ago |
Benjamin ‘Touky’ Huet
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8838ef06b6
|
Added InputTracker test initPhysTest
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12 years ago |
Cédric Lecacheur
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82bb4cd6a3
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EsayMesh : RadialJitter func & demo added
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12 years ago |
Benjamin ‘Touky’ Huet
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5d10ec177c
|
Small physic refactor.
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12 years ago |
Sam Hocevar
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50de813d99
|
gpu: explicitly create render targets on the Xbox 360.
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12 years ago |
Benjamin ‘Touky’ Huet
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fbde8a5932
|
Fixed stupid base_movement which was cached for ever.
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12 years ago |
Sam Hocevar
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30259d6329
|
build: add a demo for Peeweek.
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12 years ago |
Sam Hocevar
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6aed414491
|
gpu: port FBO code to the Xbox360.
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12 years ago |
Sam Hocevar
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e4cc84d5b3
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gpu: finalise the framebuffer object Direct3D implementation.
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12 years ago |
Sam Hocevar
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7d5fe8a7c6
|
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
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12 years ago |
Sam Hocevar
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9eb88af17c
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gpu: remove support for the accumulation buffer, it's deprecated anyway.
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12 years ago |
Sam Hocevar
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51bf8067a9
|
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
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12 years ago |
Sam Hocevar
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291119d087
|
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
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12 years ago |
Benjamin ‘Touky’ Huet
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11ddba1864
|
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
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12 years ago |
Sam Hocevar
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fd77cb00f2
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easymesh: fragment-based lighting.
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12 years ago |
Benjamin ‘Touky’ Huet
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7334bb2ec1
|
Added Base/Attachment Logic, works with Kinematic & Ghost.
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12 years ago |
Sam Hocevar
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0fa5d6ae57
|
gpu: on the PS3, use the OES version of the framebuffer GL calls.
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12 years ago |
Sam Hocevar
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3fd6702613
|
build: fix a few compilation and build errors.
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12 years ago |
Benjamin ‘Touky’ Huet
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dc4735c9c0
|
BUILD fuck
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12 years ago |
Benjamin ‘Touky’ Huet
|
646aeb33eb
|
Warning removal.
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12 years ago |
Benjamin ‘Touky’ Huet
|
e314c12ebe
|
Seems like default values in constructor generates Warning on Chrome.
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12 years ago |
Benjamin ‘Touky’ Huet
|
652ba7d2a5
|
copy/paste fail
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12 years ago |
Sam Hocevar
|
080e4b7f4f
|
build: add missing files to Makefile.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
fcd46a2969
|
Build FIX .... again.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
0e2889b21f
|
Fixed build
|
12 years ago |
Benjamin ‘Touky’ Huet
|
075be12a77
|
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
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12 years ago |
Benjamin ‘Touky’ Huet
|
735d3dace5
|
Reverted last CL
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12 years ago |
Benjamin ‘Touky’ Huet
|
50c2855d89
|
Small .h & .cpp refactor
|
12 years ago |
Benjamin ‘Touky’ Huet
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ca94a77974
|
BtPhysTest : Splitted Physics files
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12 years ago |
Sam Hocevar
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549219c6f6
|
build: reorganise person stuff inside a people/ directory.
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12 years ago |
Sam Hocevar
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6cb1db5188
|
easymesh: make hex colour command arguments case-insensitive.
|
12 years ago |
Sam Hocevar
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bd076c2deb
|
tutorial: minor tweaks.
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12 years ago |
Sam Hocevar
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98756e277f
|
tutorial: nicer blur and colour effect in the FBO tutorial.
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12 years ago |
Sam Hocevar
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3f883b9aba
|
tutorial: fix the FBO shader so that it works with OpenGL ES.
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12 years ago |
Sam Hocevar
|
1277f66fb6
|
gpu: activate FBO support on Android.
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12 years ago |
Benjamin ‘Touky’ Huet
|
9845122641
|
FAKE Jump
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12 years ago |
Sam Hocevar
|
2e3db290cb
|
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
|
12 years ago |
Sam Hocevar
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13e5b6b8c4
|
tutorial: make the FBO example display something at last, so we can port
it to DirectX.
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12 years ago |
Benjamin ‘Touky’ Huet
|
fd6da1f6d9
|
CIS MASS DESTRUCTION !
Indeed
|
12 years ago |
Benjamin ‘Touky’ Huet
|
a2b454d4c4
|
CIS
|
12 years ago |