Benjamin ‘Touky’ Huet
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ba99fad120
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Small BtPhysTest tweak, the camera shows something, now.
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преди 12 години |
Sam Hocevar
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4220cb8e12
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build: do like BulletPhysics and make the PS3 code always visible.
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преди 12 години |
Sam Hocevar
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316df48a60
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test: use lol::mat4 instead of Bullet matrices.
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преди 12 години |
Sam Hocevar
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d707e468c8
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build: fix broken LolFx compilation; square brackets need to be escaped
in a configure.ac script.
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преди 12 години |
Sam Hocevar
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d8a1724a7c
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build: only use the release binaries for BulletPhysics for now.
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преди 12 години |
Sam Hocevar
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951c93ab84
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data: fix ascii.png search path.
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преди 12 години |
Sam Hocevar
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ec5af97f23
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contrib: clean up the BulletPhysics contrib directory.
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преди 12 години |
Benjamin ‘Touky’ Huet
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6c4d4bdf5f
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Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
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преди 12 години |
Sam Hocevar
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ccf26405f2
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build: do not warn about deprecated CRT warnings; we know what we
are doing.
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преди 12 години |
Sam Hocevar
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8be874ae39
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build: factor the LolFx compilation rule into configure.ac.
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преди 12 години |
Sam Hocevar
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2a5fec3db7
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build: use more descriptive names for the solution configurations, but do
not touch the project configurations.
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преди 12 години |
Sam Hocevar
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cebf398bc9
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build: force VS2010 to use the SNC compiler for the PS3.
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преди 12 години |
Sam Hocevar
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caec5ed082
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build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
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преди 12 години |
Sam Hocevar
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5008482e54
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tutorial: remove dead code in 11_fractal.
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преди 12 години |
Sam Hocevar
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8352c5146a
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build: use $CELL_SDK and fall back to $CELL_SDK if not set.
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преди 12 години |
Sam Hocevar
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f3dfadd1f9
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gpu: fix vertex and index buffer behaviour on the PS3.
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преди 12 години |
Sam Hocevar
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23a55c53fe
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core: workaround for systems that don't like thread exiting early.
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преди 12 години |
Sam Hocevar
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d9fab8c6fa
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build: use $CELLSDK instead of $CELL_SDK as per the documentation.
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преди 12 години |
Sam Hocevar
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c805dca4c8
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build: create and activate Makefile for ToukyDemo.
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преди 12 години |
Sam Hocevar
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6ff44b1829
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build: use "win-*" instead of "windows-*" in build names so that they
appear shorter on the web page.
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преди 12 години |
Benjamin ‘Touky’ Huet
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654e8bbfa3
|
Added ToukyDemo to sln.
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преди 12 години |
Sam Hocevar
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3389ed69a2
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build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
|
преди 12 години |
Sam Hocevar
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74edd6cbab
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build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX
and support automake 1.12 in the bootstrap script.
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преди 12 години |
Sam Hocevar
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7dd4bec8c7
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build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
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преди 12 години |
Sam Hocevar
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78f7a303ff
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build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
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преди 12 години |
Sam Hocevar
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4fa458d653
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gpu: disable framebuffer objects on GL ES for now, and disable integer
attributes if GL version isn't 3.0 at least.
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преди 12 години |
Sam Hocevar
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de9be173e4
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web: add a Bitten configuration for the public builds, and import the
verbatim bitten_config.html template for future modification.
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преди 12 години |
Sam Hocevar
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28728814cc
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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преди 12 години |
Sam Hocevar
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8375f3443d
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build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
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преди 12 години |
Sam Hocevar
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457045bb50
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build: ensure that the Linux build machines are what they advertise, or
fail the build (if eg. we try to build an amd64 binary on i386).
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преди 12 години |
Sam Hocevar
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86a16aaff6
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easymesh: move the Mesh builder into the engine core.
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преди 12 години |
Sam Hocevar
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86fd10c9b8
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build: add more configure checks, mostly for neercs.
|
преди 12 години |
Sam Hocevar
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c035a1c2b7
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core: fix a few build warnings and remove useless operators from the
"half" class. The build is now 3% faster.
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преди 12 години |
Sam Hocevar
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d3c2a58693
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build: import new libcaca binaries (from r4822) so that we no longer need
to provide sprintf_s and others when building with mingw32.
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преди 12 години |
Sam Hocevar
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95d26d18dd
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gpu: remove FrameBuffer::Clear(), it's not really useful.
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преди 12 години |
Sam Hocevar
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85275834e2
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build: a few hacks to allow building with MinGW on Windows.
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преди 12 години |
Sam Hocevar
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9f8636705c
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build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that
g++ understands -lcaca directly; also add -DCACA_STATIC to the default flags.
|
преди 12 години |
Sam Hocevar
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18d22e1fc5
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gpu: better state restoration after vertex buffer usage.
|
преди 12 години |
Sam Hocevar
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6f73cafa08
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build: simplify the .lolfx file compilation.
|
преди 12 години |
Sam Hocevar
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27d22a9778
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gpu: do not convert u8vec4 to integers when set as array buffers, since we
want to normalise them to floats.
|
преди 12 години |
Sam Hocevar
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67113aa9f0
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gpu: do not convert integers in vertex streams to floats.
|
преди 12 години |
Sam Hocevar
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2feb505b72
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gpu: be more verbose about shader compilation; some warnings are useful.
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преди 12 години |
Sam Hocevar
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ca5781ec1d
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gpu: fix a harmless inconsistency in vertexbuffer function order that could
have confused the reader.
|
преди 12 години |
Sam Hocevar
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ce4c8eb731
|
gpu: add GL points support to the primitive rendering.
|
преди 12 години |
Sam Hocevar
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07449fce39
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build: add a new libcaca Windows build and add the proper MSBuild rules
to link with it.
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преди 12 години |
Sam Hocevar
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98bd224ae8
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build: ship a binary build of libcaca for Win32 and Win64.
|
преди 12 години |
Sam Hocevar
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286c5edeb6
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neercs: some refactoring.
|
преди 12 години |
Sam Hocevar
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8a097a6688
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neercs: fix Win32 build.
|
преди 12 години |
Sam Hocevar
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e2295392b8
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gpu: first FrameBuffer GPU class.
|
преди 12 години |
Sam Hocevar
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c6514fae84
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test: GLSL syntax fiddling.
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преди 12 години |