Sam Hocevar
cfaa27df47
scene: change sprite tile angles to radians.
9 jaren geleden
Sam Hocevar
b0f8b24b4b
lua: fix a very old bug in the Lua hooks.
9 jaren geleden
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
9 jaren geleden
Sam Hocevar
12f5cecbb9
core: minor cosmetic fix.
10 jaren geleden
Sam Hocevar
0566c16b69
sampler: add a few sanity checks to sampler.
10 jaren geleden
Sam Hocevar
94f71f27c2
build: compilation fixes for Visual Studio.
10 jaren geleden
Sam Hocevar
c7567975e3
math: add τ (tau) to the list of maths constants.
10 jaren geleden
Sam Hocevar
1b2a4ca8d1
build: fix issues with SDL detection on 32-bit systems.
10 jaren geleden
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
10 jaren geleden
Sam Hocevar
868a0502ef
build: _C conflicts with other macros (rightly so); fix this.
10 jaren geleden
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
10 jaren geleden
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 jaren geleden
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
10 jaren geleden
Sam Hocevar
155dc4af14
Work around an apparent Visual Studio compiler bug.
10 jaren geleden
Guillaume Bittoun
3f6cd5b120
polynomial: accuracy improvement on double root in order 3
10 jaren geleden
Guillaume Bittoun
51d8ed6458
polynomial: Improving tests for double/triple roots in order 3
10 jaren geleden
Sam Hocevar
75035be227
math: fix epsilon in some double equality unit tests.
10 jaren geleden
Sam Hocevar
d332ad0f6f
math: add unit tests to check that radians(90) == radians(90.0).
10 jaren geleden
Sam Hocevar
41af385a4c
math: degrees() and radians() return floating point even with integer arguments.
This avoids silly mistakes when calling radians(180) instead of
radians(180.0). The first one used to return 3 instead of 3.14159…
10 jaren geleden
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
10 jaren geleden
Sam Hocevar
45b57cc102
math: rename re() to inverse() in all classes.
The name “re” came from “reciprocal” but since we have “inverse” for
matrices, I thought it would be nice to make everything consistent.
10 jaren geleden
Sam Hocevar
5a15c90fcc
math: add SQT inverse method.
10 jaren geleden
Sam Hocevar
d618053d00
math: add composition of SQT transforms and the corresponding unit tests.
10 jaren geleden
Sam Hocevar
45b792cc8e
test: refactor some stuff in the unit tests because I like it better that way.
10 jaren geleden
Sam Hocevar
7166760eaf
math: add a new sqt type for scale/rotation/translation transforms.
10 jaren geleden
Sam Hocevar
4a968ad27e
base: don’t prefix variable names with ‘_’.
10 jaren geleden
Sam Hocevar
a69a086c01
scene: move old Line and Tile API to child structures.
10 jaren geleden
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 jaren geleden
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
10 jaren geleden
Sam Hocevar
ccc1741023
scene: minor optimisation in Scene::AddTile().
10 jaren geleden
Sam Hocevar
6f1b4353a8
scene: make the sprite tile API use matrices internally.
The old public API is maintained for now but should be considered
deprecated.
10 jaren geleden
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
10 jaren geleden
Sam Hocevar
5ea13fc857
scene: clean up a few things here and there.
10 jaren geleden
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
10 jaren geleden
Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
10 jaren geleden
Sam Hocevar
977049a7b3
math: make the matrix-to-quaternion code shorter.
10 jaren geleden
Sam Hocevar
74d2ce93fe
polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3).
10 jaren geleden
Sam Hocevar
d9b37a0c8d
math: add lol::cbrt as a direct alias to std::cbrt.
10 jaren geleden
Lolbot
78b1319e2a
fixed 18 files out of 4242:
- removed 0 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
10 jaren geleden
Sam Hocevar
5d0eec893e
math: some more simplifications.
10 jaren geleden
Sam Hocevar
ddf9354b67
math: simplify some computations in the degree-3 root finder.
10 jaren geleden
Sam Hocevar
e0698e9600
math: do not use floats in the polynomial root finding.
10 jaren geleden
Guillaume Bittoun
efa94fa2e9
polynomial: adding test with bigger solutions
10 jaren geleden
Guillaume Bittoun
aa2ec71ae4
polynomial: 3rd order fixes
10 jaren geleden
Guillaume Bittoun
93dc8a70a7
polynomial: 3rd order solving v1.0
10 jaren geleden
Guillaume Bittoun
a327a68478
polynomial: 3rd order, almost done. Needs accurate tests
10 jaren geleden
Guillaume Bittoun
1c93dabbad
polynomial: more 3rd order fixes
10 jaren geleden
Guillaume Bittoun
26ec1481d3
polynomial: bunch of fixes for 3rd order
10 jaren geleden
Guillaume Bittoun
c55f25f821
drafting polynomial 3rd order solving. To be continued…
10 jaren geleden
Sam Hocevar
6ffaca4bbd
engine: move some files around.
10 jaren geleden