43 Комити (c4511d9b8dd76e2e304c4fbd387bd06b66757a9d)

Аутор SHA1 Порука Датум
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 14 година
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot пре 14 година
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. пре 14 година
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. пре 15 година
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. пре 15 година
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. пре 15 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 15 година
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. пре 15 година
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. пре 15 година
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each пре 15 година
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. пре 15 година
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. пре 15 година
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. пре 15 година
  Sam Hocevar 7ed3b998fd Experimental GL mode works! пре 15 година
  Sam Hocevar 136510f0be OpenGL code refactoring. пре 15 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. пре 15 година
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. пре 15 година
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. пре 15 година
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. пре 15 година
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. пре 15 година
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. пре 15 година
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. пре 15 година
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. пре 15 година
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. пре 15 година
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. пре 15 година
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. пре 15 година
  Sam Hocevar 4c278a0895 Change the way the Scene object works. пре 15 година
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. пре 15 година
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. пре 15 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. пре 15 година
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. пре 15 година
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. пре 15 година
  Sam Hocevar 25273ab1fe Remove some debug stuff. пре 15 година
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. пре 15 година
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. пре 15 година
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. пре 15 година
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. пре 15 година
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing пре 15 година
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. пре 15 година
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. пре 15 година