Sam Hocevar
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3d4af0869a
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14 年前 |
Sam Hocevar
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d18820d320
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video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
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14 年前 |
Sam Hocevar
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10b321b204
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core: get rid of now useless <cstdio> includes.
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14 年前 |
Sam Hocevar
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10e2385062
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gl: reactivate depth test and blending on GLES 1.x.
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14 年前 |
Sam Hocevar
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8e6eb8db5a
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Various changes to the Scene class. Not sure what's useful.
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15 年前 |
Sam Hocevar
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336d42371e
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Enable GL_TEXTURE_2D in the Scene class instead of Video.
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15 年前 |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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15 年前 |
Sam Hocevar
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cc7dd5f4f6
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Try to fix GLES 2 rendering. No luck so far.
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15 年前 |
Sam Hocevar
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f75db4c57f
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Fix the GLESv2 rendering.
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15 年前 |
Sam Hocevar
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c643668297
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The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
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15 年前 |
Sam Hocevar
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6e173ee3eb
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Put the OpenGL header handling in <lolgl.h> for more convenience.
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15 年前 |
Sam Hocevar
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c5240f20e1
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Fix a memory leak in the vertex array buffer handling.
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15 年前 |
Sam Hocevar
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5315089abe
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Fix numerous resource leaks in scene.cpp.
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15 年前 |
Sam Hocevar
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7ed3b998fd
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Experimental GL mode works!
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15 年前 |
Sam Hocevar
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136510f0be
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OpenGL code refactoring.
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15 年前 |
Sam Hocevar
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6405ef32ea
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Get rid of float3, float4, int3 etc. in favour of GLSL types.
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15 年前 |
Sam Hocevar
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dde16a9dd6
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Implement +=, -= and *= for matrices and vectors.
Add new types, closer to the GLSL ones.
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15 年前 |
Sam Hocevar
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e17ba05a9b
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Merge more code from the experimental MVP refactor into the old GL code.
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15 年前 |
Sam Hocevar
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01be151c62
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Try to factor all the recent GLSL stuff in the new Shader class.
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15 年前 |
Sam Hocevar
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4df4ba3a78
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Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
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15 年前 |
Sam Hocevar
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5eceff01e8
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Clean up stuff in the shader crap.
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15 年前 |
Sam Hocevar
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7dfbff6ca9
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More shader crap. Texture coordinates now work. Still disabled.
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15 年前 |
Sam Hocevar
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139555f45c
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More shader crap. We can now display a coloured quad. Still disabled.
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15 年前 |
Sam Hocevar
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58e12ca4d1
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More shader crap for GLSL 1.30. Still disabled.
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15 年前 |
Sam Hocevar
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7d0990d858
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Fix shader crap syntax, caused by space-like UTF-8 characters.
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15 年前 |
Sam Hocevar
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8ac9945afa
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Shader tests. Disabled for now.
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15 年前 |
Sam Hocevar
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9a66d6b1bb
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Switch scene rendering method to vertex buffer objects.
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15 年前 |
Sam Hocevar
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b0ded399f6
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Rework tile handling. This possibly breaks deushax pretty rudely.
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15 年前 |
Sam Hocevar
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4c278a0895
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Change the way the Scene object works.
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15 年前 |
Sam Hocevar
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f84b659c62
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Slightly change the ...Data initialisation in classes.
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15 年前 |
Sam Hocevar
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5ebe9f9c85
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Add support for rotated views and stretched tiles.
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15 年前 |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 年前 |
Sam Hocevar
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3f21eb34d2
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Activate depth buffer when the GL context is created.
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15 年前 |
Sam Hocevar
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988f7c2885
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Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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15 年前 |
Sam Hocevar
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4d63ad6ada
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Rename "asset" to "entity". It's way cooler.
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15 年前 |
Sam Hocevar
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25273ab1fe
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Remove some debug stuff.
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15 年前 |
Sam Hocevar
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0fe723ee86
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Implement video recording using libpipi.
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15 年前 |
Sam Hocevar
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8d659bb02e
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Fix Z-sorting yet again, and add real level support to map loading.
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15 年前 |
Sam Hocevar
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2edd7f4dbf
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Start to handle differences between vertical and horizontal tiles.
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15 年前 |
Sam Hocevar
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8d4e2c9c4c
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Fix z-sorting of tiles. For now.
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15 年前 |
Sam Hocevar
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0fc6a8487c
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Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
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15 年前 |
Sam Hocevar
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a9b63620d4
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Rendering starts to work again. There is no Z-sorting yet.
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15 年前 |
Sam Hocevar
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af3be15a7d
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Much better resource allocation and release. Scene manager stub.
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15 年前 |