Benjamin ‘Touky’ Huet
dc4735c9c0
BUILD fuck
il y a 12 ans
Benjamin ‘Touky’ Huet
646aeb33eb
Warning removal.
il y a 12 ans
Benjamin ‘Touky’ Huet
e314c12ebe
Seems like default values in constructor generates Warning on Chrome.
il y a 12 ans
Benjamin ‘Touky’ Huet
652ba7d2a5
copy/paste fail
il y a 12 ans
Sam Hocevar
080e4b7f4f
build: add missing files to Makefile.
il y a 12 ans
Benjamin ‘Touky’ Huet
fcd46a2969
Build FIX .... again.
il y a 12 ans
Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
il y a 12 ans
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
il y a 12 ans
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
il y a 12 ans
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
il y a 12 ans
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
il y a 12 ans
Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
il y a 12 ans
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
il y a 12 ans
Sam Hocevar
bd076c2deb
tutorial: minor tweaks.
il y a 12 ans
Sam Hocevar
98756e277f
tutorial: nicer blur and colour effect in the FBO tutorial.
il y a 12 ans
Sam Hocevar
3f883b9aba
tutorial: fix the FBO shader so that it works with OpenGL ES.
il y a 12 ans
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
il y a 12 ans
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
il y a 12 ans
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
il y a 12 ans
Sam Hocevar
13e5b6b8c4
tutorial: make the FBO example display something at last, so we can port
it to DirectX.
il y a 12 ans
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
il y a 12 ans
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
il y a 12 ans
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
il y a 12 ans
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
il y a 12 ans
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
il y a 12 ans
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
il y a 12 ans
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
il y a 12 ans
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
il y a 12 ans
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
il y a 12 ans
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
il y a 12 ans
Sam Hocevar
eee1d0d304
build: add skeleton for JNat's demo.
il y a 12 ans
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
il y a 12 ans
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
il y a 12 ans
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
il y a 12 ans
jeunathe
4f06ca1307
added return
il y a 12 ans
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
il y a 12 ans
Sam Hocevar
1026860ac0
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
il y a 12 ans
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
il y a 12 ans
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
il y a 12 ans
Sam Hocevar
bb6e400457
android: explicitly load stlport_shared when initialising the native object.
il y a 12 ans
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
il y a 12 ans
Sam Hocevar
093143e301
android: simplify the logger code.
il y a 12 ans
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
il y a 12 ans
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
il y a 12 ans
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 12 ans
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
il y a 12 ans
Sam Hocevar
90799afe90
core: better EGL error reporting.
il y a 12 ans
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
il y a 12 ans
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
il y a 12 ans
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
il y a 12 ans