1071 Révisions (dc4735c9c0b65cf27d1182599dc9b9e35d74e5cd)
 

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet dc4735c9c0 BUILD fuck il y a 12 ans
  Benjamin ‘Touky’ Huet 646aeb33eb Warning removal. il y a 12 ans
  Benjamin ‘Touky’ Huet e314c12ebe Seems like default values in constructor generates Warning on Chrome. il y a 12 ans
  Benjamin ‘Touky’ Huet 652ba7d2a5 copy/paste fail il y a 12 ans
  Sam Hocevar 080e4b7f4f build: add missing files to Makefile. il y a 12 ans
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. il y a 12 ans
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build il y a 12 ans
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. il y a 12 ans
  Benjamin ‘Touky’ Huet 735d3dace5 Reverted last CL il y a 12 ans
  Benjamin ‘Touky’ Huet 50c2855d89 Small .h & .cpp refactor il y a 12 ans
  Benjamin ‘Touky’ Huet ca94a77974 BtPhysTest : Splitted Physics files il y a 12 ans
  Sam Hocevar 549219c6f6 build: reorganise person stuff inside a people/ directory. il y a 12 ans
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. il y a 12 ans
  Sam Hocevar bd076c2deb tutorial: minor tweaks. il y a 12 ans
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. il y a 12 ans
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. il y a 12 ans
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 12 ans
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump il y a 12 ans
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't il y a 12 ans
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port il y a 12 ans
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! il y a 12 ans
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS il y a 12 ans
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK il y a 12 ans
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX il y a 12 ans
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. il y a 12 ans
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. il y a 12 ans
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is il y a 12 ans
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers il y a 12 ans
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. il y a 12 ans
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. il y a 12 ans
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. il y a 12 ans
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where il y a 12 ans
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. il y a 12 ans
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get il y a 12 ans
  jeunathe 4f06ca1307 added return il y a 12 ans
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. il y a 12 ans
  Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to il y a 12 ans
  Benjamin ‘Touky’ Huet 4b358e6042 Skeleton for EasyCharacterController il y a 12 ans
  Benjamin ‘Touky’ Huet f514756a2d Lazy WE : il y a 12 ans
  Sam Hocevar bb6e400457 android: explicitly load stlport_shared when initialising the native object. il y a 12 ans
  Sam Hocevar 441b90bdfa test: smooth physics objects, for fun. il y a 12 ans
  Sam Hocevar 093143e301 android: simplify the logger code. il y a 12 ans
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. il y a 12 ans
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. il y a 12 ans
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. il y a 12 ans
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they il y a 12 ans
  Sam Hocevar 90799afe90 core: better EGL error reporting. il y a 12 ans
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. il y a 12 ans
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. il y a 12 ans
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough il y a 12 ans