39 Révisions (ee3be0b6d39e41f2f290fefa098db429609ec0b2)

Auteur SHA1 Message Date
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. il y a 13 ans
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. il y a 13 ans
  Sam Hocevar 301bc29d3c build: add a Win64 cross-build script and upgrade glew to 1.7.0. il y a 13 ans
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. il y a 13 ans
  Sam Hocevar 0e622822e7 test: add a few Visual Studio 2010 project files and fix testsuite code il y a 13 ans
  Sam Hocevar 14a3e1f739 core: fix a bug on the PS3 version of lol_sin(). il y a 13 ans
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug il y a 13 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 13 ans
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. il y a 13 ans
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 14 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 14 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 14 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for il y a 14 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 14 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 14 ans
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. il y a 14 ans
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. il y a 14 ans
  Sam Hocevar 6b975946b9 Merge the Fusion class back into Board. il y a 14 ans
  Sam Hocevar cc465a3d6c Add a Thumbs class to display the sidebar thumbnail icons. il y a 14 ans
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". il y a 14 ans
  Sam Hocevar ff7655859e Add an Interface class that displays the general interface. il y a 14 ans
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. il y a 14 ans
  Sam Hocevar c48381f4a1 Prepare the code architecture for the title screen animations. il y a 14 ans
  Sam Hocevar 6944791336 Get rid of game.cpp and game.h. il y a 14 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 14 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 14 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 14 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 14 ans
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. il y a 14 ans
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). il y a 14 ans
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. il y a 14 ans
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. il y a 14 ans
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. il y a 14 ans
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. il y a 14 ans
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. il y a 14 ans
  Sam Hocevar fa427a3fd9 Win32 solution. il y a 14 ans