63 次程式碼提交 (f139a7e164b67838bace89892d24fc96ed0d4375)

作者 SHA1 備註 提交日期
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 年之前
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 10 年之前
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 10 年之前
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 年之前
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 10 年之前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 年之前
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. 10 年之前
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 年之前
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 年之前
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 10 年之前
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 年之前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 11 年之前
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. 11 年之前
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. 11 年之前
  Sam Hocevar a7d169caff ps3: some compilation fixes. 11 年之前
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 11 年之前
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 年之前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 年之前
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 年之前
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 年之前
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 年之前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 年之前
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 年之前
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 11 年之前
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 11 年之前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年之前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 年之前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年之前
  Sam Hocevar 9f6814fbd8 gpu: fix PS3 compilation caused by wrong function names. 12 年之前
  Sam Hocevar e960628223 gpu: allow to set array uniform values. 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash 12 年之前
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 12 年之前
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 年之前
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 年之前
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 年之前
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 年之前
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 年之前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年之前
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 13 年之前
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 13 年之前
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 13 年之前
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 13 年之前
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 13 年之前