Sam Hocevar
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872efdb880
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debug: add Debug::DrawLine() and Debug::DrawBox() methods.
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12 years ago |
Sam Hocevar
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16a620d537
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scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
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12 years ago |
Sam Hocevar
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0ba4e6d9e0
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easymesh: interface the shiny shader with new Light objects.
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12 years ago |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 years ago |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
Sam Hocevar
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bfada5d920
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core: move some of the camera view logic from the Video class to the
Scene and Camera classes.
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13 years ago |
Sam Hocevar
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f35f4284b0
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core: allow each blitted tile to be stretched differently.
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13 years ago |
Sam Hocevar
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2b9d64f7a8
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core: more vec?i -> ?veci renames.
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13 years ago |
Sam Hocevar
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dc13c1f742
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 years ago |
Sam Hocevar
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6266c289ee
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tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
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13 years ago |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
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14 years ago |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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14 years ago |
Sam Hocevar
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4c278a0895
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Change the way the Scene object works.
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14 years ago |
Sam Hocevar
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5ebe9f9c85
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Add support for rotated views and stretched tiles.
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14 years ago |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
Sam Hocevar
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8d4e2c9c4c
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Fix z-sorting of tiles. For now.
|
14 years ago |
Sam Hocevar
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0fc6a8487c
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Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
|
14 years ago |
Sam Hocevar
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a9b63620d4
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Rendering starts to work again. There is no Z-sorting yet.
|
14 years ago |
Sam Hocevar
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af3be15a7d
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Much better resource allocation and release. Scene manager stub.
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14 years ago |