55 Révisions (f7e202a7c8a9146d59fd47b191fff3982ee18346)

Auteur SHA1 Message Date
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. il y a 13 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 13 ans
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. il y a 13 ans
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. il y a 13 ans
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. il y a 13 ans
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). il y a 14 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 14 ans
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can il y a 14 ans
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. il y a 14 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 14 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 14 ans
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 14 ans
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. il y a 14 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match il y a 14 ans
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. il y a 15 ans
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 15 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 15 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 15 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 15 ans
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. il y a 15 ans
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. il y a 15 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 15 ans
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. il y a 15 ans
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. il y a 15 ans
  Sam Hocevar 1ae1693d52 Make Entity variable members private. il y a 15 ans
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. il y a 15 ans
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. il y a 15 ans
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar bf5fa55d25 Fix broken perspective. il y a 15 ans
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to il y a 15 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 15 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 15 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 15 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 15 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 15 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 15 ans
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. il y a 15 ans
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. il y a 15 ans